using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Interfaces.Chat
{
public interface IChatManager
{
void Initialize();
///
/// Dispatch a server announcement to every connected player.
///
void DispatchServerAnnouncement(string message);
///
/// Station announcement to every player
///
///
void DispatchStationAnnouncement(string message);
void DispatchServerMessage(IPlayerSession player, string message);
void EntitySay(IEntity source, string message);
void EntityMe(IEntity source, string action);
void SendOOC(IPlayerSession player, string message);
void SendAdminChat(IPlayerSession player, string message);
void SendDeadChat(IPlayerSession player, string message);
void SendHookOOC(string sender, string message);
delegate string TransformChat(IEntity speaker, string message);
void RegisterChatTransform(TransformChat handler);
void SendAdminAnnouncement(string message);
}
}