using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.Interfaces.Chat { public interface IChatManager { void Initialize(); /// /// Dispatch a server announcement to every connected player. /// void DispatchServerAnnouncement(string message); /// /// Station announcement to every player /// /// void DispatchStationAnnouncement(string message); void DispatchServerMessage(IPlayerSession player, string message); void EntitySay(IEntity source, string message); void EntityMe(IEntity source, string action); void SendOOC(IPlayerSession player, string message); void SendAdminChat(IPlayerSession player, string message); void SendDeadChat(IPlayerSession player, string message); void SendHookOOC(string sender, string message); delegate string TransformChat(IEntity speaker, string message); void RegisterChatTransform(TransformChat handler); void SendAdminAnnouncement(string message); } }