33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class ShowContainedContextCommand : IClientCommand
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{
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public const string CommandName = "showcontainedcontext";
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// ReSharper disable once StringLiteralTypo
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public string Command => CommandName;
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public string Description => "Makes contained entities visible on the context menu, even when they shouldn't be.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "You need to be a player to use this command.");
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return;
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}
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EntitySystem.Get<VerbSystem>().AddContainerVisibility(player);
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}
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}
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}
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