#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.EntitySystems; using Content.Shared.Administration; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects.Systems; namespace Content.Server.Commands { [AdminCommand(AdminFlags.Debug)] public class ShowContainedContextCommand : IClientCommand { public const string CommandName = "showcontainedcontext"; // ReSharper disable once StringLiteralTypo public string Command => CommandName; public string Description => "Makes contained entities visible on the context menu, even when they shouldn't be."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "You need to be a player to use this command."); return; } EntitySystem.Get().AddContainerVisibility(player); } } }