* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
72 lines
2.9 KiB
C#
72 lines
2.9 KiB
C#
using System.IO;
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Tests.Server.GameObjects.Components.Mobs
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{
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[TestFixture]
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[TestOf(typeof(ServerAlertsComponent))]
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public class ServerAlertsComponentTests : ContentUnitTest
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{
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const string PROTOTYPES = @"
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- type: alert
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alertType: LowPressure
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category: Pressure
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icon: /Textures/Interface/Alerts/Pressure/lowpressure.png
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- type: alert
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alertType: HighPressure
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category: Pressure
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icon: /Textures/Interface/Alerts/Pressure/highpressure.png
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";
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[Test]
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public void ShowAlerts()
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{
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// this is kind of unnecessary because there's integration test coverage of Alert components
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// but wanted to keep it anyway to see what's possible w.r.t. testing components
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// in a unit test
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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prototypeManager.RegisterType(typeof(AlertPrototype));
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.Register<ServerAlertsComponent>();
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prototypeManager.LoadFromStream(new StringReader(PROTOTYPES));
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prototypeManager.Resync();
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var alertManager = IoCManager.Resolve<AlertManager>();
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alertManager.Initialize();
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var alertsComponent = new ServerAlertsComponent();
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alertsComponent = IoCManager.InjectDependencies(alertsComponent);
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Assert.That(alertManager.TryGetWithEncoded(AlertType.LowPressure, out var lowpressure, out var lpencoded));
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Assert.That(alertManager.TryGetWithEncoded(AlertType.HighPressure, out var highpressure, out var hpencoded));
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alertsComponent.ShowAlert(AlertType.LowPressure);
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var alertState = alertsComponent.GetComponentState() as AlertsComponentState;
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Assert.NotNull(alertState);
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Assert.That(alertState.Alerts.Length, Is.EqualTo(1));
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Assert.That(alertState.Alerts[0], Is.EqualTo(new AlertState{AlertEncoded = lpencoded}));
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alertsComponent.ShowAlert(AlertType.HighPressure);
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alertState = alertsComponent.GetComponentState() as AlertsComponentState;
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Assert.That(alertState.Alerts.Length, Is.EqualTo(1));
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Assert.That(alertState.Alerts[0], Is.EqualTo(new AlertState{AlertEncoded = hpencoded}));
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alertsComponent.ClearAlertCategory(AlertCategory.Pressure);
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alertState = alertsComponent.GetComponentState() as AlertsComponentState;
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Assert.That(alertState.Alerts.Length, Is.EqualTo(0));
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}
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}
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}
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