Files
tbd-station-14/Content.Tests/Server/GameObjects/Components/Mobs/ServerAlertsComponentTests.cs
chairbender 5f788c3318 Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00

72 lines
2.9 KiB
C#

using System.IO;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Tests.Server.GameObjects.Components.Mobs
{
[TestFixture]
[TestOf(typeof(ServerAlertsComponent))]
public class ServerAlertsComponentTests : ContentUnitTest
{
const string PROTOTYPES = @"
- type: alert
alertType: LowPressure
category: Pressure
icon: /Textures/Interface/Alerts/Pressure/lowpressure.png
- type: alert
alertType: HighPressure
category: Pressure
icon: /Textures/Interface/Alerts/Pressure/highpressure.png
";
[Test]
public void ShowAlerts()
{
// this is kind of unnecessary because there's integration test coverage of Alert components
// but wanted to keep it anyway to see what's possible w.r.t. testing components
// in a unit test
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
prototypeManager.RegisterType(typeof(AlertPrototype));
var factory = IoCManager.Resolve<IComponentFactory>();
factory.Register<ServerAlertsComponent>();
prototypeManager.LoadFromStream(new StringReader(PROTOTYPES));
prototypeManager.Resync();
var alertManager = IoCManager.Resolve<AlertManager>();
alertManager.Initialize();
var alertsComponent = new ServerAlertsComponent();
alertsComponent = IoCManager.InjectDependencies(alertsComponent);
Assert.That(alertManager.TryGetWithEncoded(AlertType.LowPressure, out var lowpressure, out var lpencoded));
Assert.That(alertManager.TryGetWithEncoded(AlertType.HighPressure, out var highpressure, out var hpencoded));
alertsComponent.ShowAlert(AlertType.LowPressure);
var alertState = alertsComponent.GetComponentState() as AlertsComponentState;
Assert.NotNull(alertState);
Assert.That(alertState.Alerts.Length, Is.EqualTo(1));
Assert.That(alertState.Alerts[0], Is.EqualTo(new AlertState{AlertEncoded = lpencoded}));
alertsComponent.ShowAlert(AlertType.HighPressure);
alertState = alertsComponent.GetComponentState() as AlertsComponentState;
Assert.That(alertState.Alerts.Length, Is.EqualTo(1));
Assert.That(alertState.Alerts[0], Is.EqualTo(new AlertState{AlertEncoded = hpencoded}));
alertsComponent.ClearAlertCategory(AlertCategory.Pressure);
alertState = alertsComponent.GetComponentState() as AlertsComponentState;
Assert.That(alertState.Alerts.Length, Is.EqualTo(0));
}
}
}