* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
111 lines
4.5 KiB
C#
111 lines
4.5 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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[TestFixture]
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[TestOf(typeof(ClientAlertsComponent))]
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[TestOf(typeof(ServerAlertsComponent))]
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public class AlertsComponentTests : ContentIntegrationTest
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{
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[Test]
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public async Task AlertsTest()
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{
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var (client, server) = await StartConnectedServerClientPair();
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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// show 2 alerts
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alertsComponent.ShowAlert(AlertType.Debug1);
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alertsComponent.ShowAlert(AlertType.Debug2);
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});
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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await client.WaitAssertion(() =>
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{
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var local = clientPlayerMgr.LocalPlayer;
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Assert.NotNull(local);
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var controlled = local.ControlledEntity;
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Assert.NotNull(controlled);
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var alertsComponent = controlled.GetComponent<ClientAlertsComponent>();
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Assert.NotNull(alertsComponent);
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// find the alertsui
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var alertsUI =
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clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is AlertsUI) as AlertsUI;
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Assert.NotNull(alertsUI);
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// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
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Assert.That(alertsUI.Grid.ChildCount, Is.EqualTo(3));
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var alertControls = alertsUI.Grid.Children.Select(c => c as AlertControl);
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var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
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var expectedIDs = new [] {AlertType.HumanHealth, AlertType.Debug1, AlertType.Debug2};
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Assert.That(alertIDs, Is.EqualTo(expectedIDs));
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});
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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alertsComponent.ClearAlert(AlertType.Debug1);
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});
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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await client.WaitAssertion(() =>
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{
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var local = clientPlayerMgr.LocalPlayer;
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Assert.NotNull(local);
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var controlled = local.ControlledEntity;
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Assert.NotNull(controlled);
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var alertsComponent = controlled.GetComponent<ClientAlertsComponent>();
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Assert.NotNull(alertsComponent);
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// find the alertsui
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var alertsUI =
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clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is AlertsUI) as AlertsUI;
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Assert.NotNull(alertsUI);
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// we should be seeing only 2 alerts now because one was cleared
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Assert.That(alertsUI.Grid.ChildCount, Is.EqualTo(2));
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var alertControls = alertsUI.Grid.Children.Select(c => c as AlertControl);
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var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
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var expectedIDs = new [] {AlertType.HumanHealth, AlertType.Debug2};
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Assert.That(alertIDs, Is.EqualTo(expectedIDs));
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});
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}
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}
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}
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