Files
tbd-station-14/Content.Shared/Silicons/Borgs/Components/BorgModuleComponent.cs

34 lines
1.0 KiB
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Silicons.Borgs.Components;
/// <summary>
/// This is used for modules that can be inserted into borgs
/// to give them unique abilities and attributes.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
public sealed partial class BorgModuleComponent : Component
{
/// <summary>
/// The entity this module is installed into
/// </summary>
[DataField("installedEntity")]
public EntityUid? InstalledEntity;
public bool Installed => InstalledEntity != null;
}
/// <summary>
/// Raised on a module when it is installed in order to add specific behavior to an entity.
/// </summary>
/// <param name="ChassisEnt"></param>
[ByRefEvent]
public readonly record struct BorgModuleInstalledEvent(EntityUid ChassisEnt);
/// <summary>
/// Raised on a module when it's uninstalled in order to
/// </summary>
/// <param name="ChassisEnt"></param>
[ByRefEvent]
public readonly record struct BorgModuleUninstalledEvent(EntityUid ChassisEnt);