Files
tbd-station-14/Content.Server/Weapons/Ranged/Systems/GunSystem.Solution.cs
2023-05-06 11:50:09 +10:00

83 lines
3.0 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
protected override void InitializeSolution()
{
base.InitializeSolution();
SubscribeLocalEvent<SolutionAmmoProviderComponent, MapInitEvent>(OnSolutionMapInit);
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionChangedEvent>(OnSolutionChanged);
}
private void OnSolutionMapInit(EntityUid uid, SolutionAmmoProviderComponent component, MapInitEvent args)
{
UpdateSolutionShots(uid, component);
}
private void OnSolutionChanged(EntityUid uid, SolutionAmmoProviderComponent component, SolutionChangedEvent args)
{
if (args.Solution.Name == component.SolutionId)
UpdateSolutionShots(uid, component, args.Solution);
}
protected override void UpdateSolutionShots(EntityUid uid, SolutionAmmoProviderComponent component, Solution? solution = null)
{
var shots = 0;
var maxShots = 0;
if (solution == null && !_solutionContainer.TryGetSolution(uid, component.SolutionId, out solution))
{
component.Shots = shots;
component.MaxShots = maxShots;
Dirty(component);
return;
}
shots = (int) (solution.Volume / component.FireCost);
maxShots = (int) (solution.MaxVolume / component.FireCost);
component.Shots = shots;
component.MaxShots = maxShots;
Dirty(component);
UpdateSolutionAppearance(uid, component);
}
protected override (EntityUid Entity, IShootable) GetSolutionShot(EntityUid uid, SolutionAmmoProviderComponent component, EntityCoordinates position)
{
var (ent, shootable) = base.GetSolutionShot(uid, component, position);
if (!_solutionContainer.TryGetSolution(uid, component.SolutionId, out var solution))
return (ent, shootable);
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.FireCost);
if (newSolution.Volume <= FixedPoint2.Zero)
return (ent, shootable);
if (TryComp<AppearanceComponent>(ent, out var appearance))
{
Appearance.SetData(ent, VaporVisuals.Color, newSolution.GetColor(ProtoManager).WithAlpha(1f), appearance);
Appearance.SetData(ent, VaporVisuals.State, true, appearance);
}
// Add the solution to the vapor and actually send the thing
if (_solutionContainer.TryGetSolution(ent, VaporComponent.SolutionName, out var vaporSolution))
{
_solutionContainer.TryAddSolution(ent, vaporSolution, newSolution);
}
return (ent, shootable);
}
}