64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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public class StackComponent : SharedStackComponent, IItemStatus
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{
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[ViewVariables] public int Count { get; private set; }
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[ViewVariables] public int MaxCount { get; private set; }
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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public Control MakeControl() => new StatusControl(this);
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is StackComponentState cast))
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return;
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Count = cast.Count;
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MaxCount = cast.MaxCount;
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_uiUpdateNeeded = true;
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}
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private sealed class StatusControl : Control
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{
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private readonly StackComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(StackComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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}
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protected override void Update(FrameEventArgs args)
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{
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base.Update(args);
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if (!_parent._uiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count));
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}
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}
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}
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}
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