54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System;
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using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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class DelayStartCommand : IClientCommand
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{
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public string Command => "delaystart";
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public string Description => "Delays the round start.";
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public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length == 0)
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{
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var paused = ticker.TogglePause();
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shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown.");
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, "Need zero or one arguments.");
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return;
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}
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if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
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{
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shell.SendText(player, $"{args[0]} isn't a valid amount of seconds.");
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return;
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}
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var time = TimeSpan.FromSeconds(seconds);
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if (!ticker.DelayStart(time))
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{
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shell.SendText(player, "An unknown error has occurred.");
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}
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}
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}
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} |