74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System.Collections.Generic;
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using Content.Server.GameTicking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Spawners.Components
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{
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[RegisterComponent]
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public class ConditionalSpawnerComponent : Component, IMapInit
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override string Name => "ConditionalSpawner";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prototypes")]
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public List<string> Prototypes { get; set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("gameRules")]
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private readonly List<string> _gameRules = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chance")]
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public float Chance { get; set; } = 1.0f;
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public void RuleAdded(GameRuleAddedEvent obj)
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{
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if(_gameRules.Contains(obj.Rule.GetType().Name))
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Spawn();
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}
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private void TrySpawn()
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{
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if (_gameRules.Count == 0)
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{
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Spawn();
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return;
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}
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foreach (var rule in _gameRules)
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{
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if (!EntitySystem.Get<GameTicker>().HasGameRule(rule)) continue;
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Spawn();
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return;
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}
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}
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public virtual void Spawn()
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{
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if (Chance != 1.0f && !_robustRandom.Prob(Chance))
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return;
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if (Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {Owner}");
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return;
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}
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if(!((!IoCManager.Resolve<IEntityManager>().EntityExists(Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityLifeStage) >= EntityLifeStage.Deleted))
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IoCManager.Resolve<IEntityManager>().SpawnEntity(_robustRandom.Pick(Prototypes), IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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}
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public virtual void MapInit()
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{
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TrySpawn();
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}
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}
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}
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