55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System;
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using Content.Server.Administration;
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using Content.Server.Commands;
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using Content.Shared.Administration;
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using Content.Shared.Alert;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Alert.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class ClearAlert : IConsoleCommand
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{
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public string Command => "clearalert";
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public string Description => "Clears an alert for a player, defaulting to current player";
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public string Help => "clearalert <alertType> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player?.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity.");
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return;
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}
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var attachedEntity = player.AttachedEntity;
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if (args.Length > 1)
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{
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var target = args[1];
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(attachedEntity, out ServerAlertsComponent? alertsComponent))
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{
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shell.WriteLine("user has no alerts component");
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return;
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}
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var alertType = args[0];
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var alertMgr = IoCManager.Resolve<AlertManager>();
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if (!alertMgr.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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{
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shell.WriteLine("unrecognized alertType " + alertType);
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return;
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}
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alertsComponent.ClearAlert(alert.AlertType);
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}
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}
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}
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