using System; using Content.Server.Administration; using Content.Server.Commands; using Content.Shared.Administration; using Content.Shared.Alert; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Alert.Commands { [AdminCommand(AdminFlags.Debug)] public sealed class ClearAlert : IConsoleCommand { public string Command => "clearalert"; public string Description => "Clears an alert for a player, defaulting to current player"; public string Help => "clearalert "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player?.AttachedEntity == null) { shell.WriteLine("You don't have an entity."); return; } var attachedEntity = player.AttachedEntity; if (args.Length > 1) { var target = args[1]; if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return; } if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerAlertsComponent? alertsComponent)) { shell.WriteLine("user has no alerts component"); return; } var alertType = args[0]; var alertMgr = IoCManager.Resolve(); if (!alertMgr.TryGet(Enum.Parse(alertType), out var alert)) { shell.WriteLine("unrecognized alertType " + alertType); return; } alertsComponent.ClearAlert(alert.AlertType); } } }