Files
tbd-station-14/Content.Client/Singularity/Visualizers/SingularityVisualizer.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

42 lines
1.3 KiB
C#

using Content.Shared.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Client.Singularity.Visualizers
{
[UsedImplicitly]
public class SingularityVisualizer : AppearanceVisualizer
{
[DataField("layer")]
private int Layer { get; } = 0;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SpriteComponent>(entity)?.LayerMapReserveBlank(Layer);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.OwnerUid, out SpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(SingularityVisuals.Level, out int level))
{
return;
}
sprite.LayerSetSprite(Layer, new SpriteSpecifier.Rsi(new ResourcePath("Structures/Power/Generation/Singularity/singularity_" + level + ".rsi"), "singularity_" + level));
}
}
}