Files
tbd-station-14/Content.Shared/Physics/ThrowKnockbackController.cs
2020-12-20 04:26:21 +01:00

52 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class ThrowKnockbackController : VirtualController
{
public ThrowKnockbackController()
{
IoCManager.InjectDependencies(this);
}
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
private float Decay { get; set; } = 0.95f;
public override void UpdateAfterProcessing()
{
if (ControlledComponent == null)
{
return;
}
if (ControlledComponent.Owner.IsWeightless())
{
if (ActionBlockerSystem.CanMove(ControlledComponent.Owner)
&& ControlledComponent.IsColliding(Vector2.Zero, false))
{
Stop();
}
return;
}
LinearVelocity *= Decay;
if (LinearVelocity.Length < 0.001)
{
Stop();
}
}
}
}