Files
tbd-station-14/Content.Shared/Physics/SlipController.cs
ShadowCommander 23ae73d429 Fix throwing knockback when weightless (#2369)
* Fix throwing an item not moving the player when weightless

* Remove unnecessary code from ThrownItemComponent

* Fix velocity not stopping when hitting a wall after slipping when weightless

* Fix CanMove check being reversed
2020-10-30 01:06:51 +01:00

45 lines
1.0 KiB
C#

using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class SlipController : VirtualController
{
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
public SlipController()
{
IoCManager.InjectDependencies(this);
}
private float Decay { get; set; } = 0.95f;
public override void UpdateAfterProcessing()
{
if (ControlledComponent == null)
{
return;
}
if (_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
{
if (ControlledComponent.IsColliding(Vector2.Zero, false))
{
Stop();
}
return;
}
LinearVelocity *= Decay;
if (LinearVelocity.Length < 0.001)
{
Stop();
}
}
}
}