Files
tbd-station-14/Content.Client/GameObjects/Components/Power/PowerDeviceVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

25 lines
743 B
C#

using Content.Shared.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{
[UsedImplicitly]
public class PowerDeviceVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var powered = component.TryGetData(PowerDeviceVisuals.Powered, out bool poweredVar) && poweredVar;
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
}
}
public enum PowerDeviceVisualLayers : byte
{
Powered
}
}