Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/State/SharedCriticalMobState.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

92 lines
2.0 KiB
C#

using Content.Shared.Alert;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{
/// <summary>
/// A state in which an entity is disabled from acting due to sufficient damage (considered unconscious).
/// </summary>
public abstract class SharedCriticalMobState : BaseMobState
{
protected override DamageState DamageState => DamageState.Critical;
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out SharedAlertsComponent status))
{
status.ShowAlert(AlertType.HumanCrit); // TODO: combine humancrit-0 and humancrit-1 into a gif and display it
}
}
public override void ExitState(IEntity entity)
{
base.ExitState(entity);
EntitySystem.Get<SharedStandingStateSystem>().Standing(entity);
}
public override bool CanInteract()
{
return false;
}
public override bool CanMove()
{
return false;
}
public override bool CanUse()
{
return false;
}
public override bool CanThrow()
{
return false;
}
public override bool CanSpeak()
{
return false;
}
public override bool CanDrop()
{
return false;
}
public override bool CanPickup()
{
return false;
}
public override bool CanEmote()
{
return false;
}
public override bool CanAttack()
{
return false;
}
public override bool CanEquip()
{
return false;
}
public override bool CanUnequip()
{
return false;
}
public override bool CanChangeDirection()
{
return false;
}
}
}