* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Research.Components
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{
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[NetworkedComponent()]
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public class SharedResearchConsoleComponent : Component
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{
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public override string Name => "ResearchConsole";
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[NetSerializable, Serializable]
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public enum ResearchConsoleUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class ConsoleUnlockTechnologyMessage : BoundUserInterfaceMessage
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{
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public string Id;
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public ConsoleUnlockTechnologyMessage(string id)
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{
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Id = id;
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}
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}
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[Serializable, NetSerializable]
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public class ConsoleServerSyncMessage : BoundUserInterfaceMessage
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{
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public ConsoleServerSyncMessage()
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{}
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}
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[Serializable, NetSerializable]
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public class ConsoleServerSelectionMessage : BoundUserInterfaceMessage
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{
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public ConsoleServerSelectionMessage()
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{}
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}
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[Serializable, NetSerializable]
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public sealed class ResearchConsoleBoundInterfaceState : BoundUserInterfaceState
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{
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public int Points;
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public int PointsPerSecond;
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public ResearchConsoleBoundInterfaceState(int points, int pointsPerSecond)
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{
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Points = points;
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PointsPerSecond = pointsPerSecond;
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}
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}
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}
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}
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