Files
tbd-station-14/Content.Client/Cuffs/Components/HandcuffComponent.cs
2022-02-16 18:23:23 +11:00

32 lines
984 B
C#

using Content.Shared.Cuffs.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Cuffs.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandcuffComponent))]
public sealed class HandcuffComponent : SharedHandcuffComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not HandcuffedComponentState state)
{
return;
}
if (state.IconState == string.Empty)
{
return;
}
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner, out var sprite))
{
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
}
}
}
}