Files
tbd-station-14/Content.IntegrationTests/ContentIntegrationTest.cs
Paul Ritter 5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00

225 lines
7.7 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Client;
using Content.Client.Interfaces.Parallax;
using Content.Server;
using Content.Server.Interfaces.GameTicking;
using Content.Shared;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.UnitTesting;
namespace Content.IntegrationTests
{
[Parallelizable(ParallelScope.All)]
public abstract class ContentIntegrationTest : RobustIntegrationTest
{
protected sealed override ClientIntegrationInstance StartClient(ClientIntegrationOptions options = null)
{
options ??= new ClientIntegrationOptions();
// ReSharper disable once RedundantNameQualifier
options.ContentAssemblies = new[]
{
typeof(Shared.EntryPoint).Assembly,
typeof(Client.EntryPoint).Assembly,
typeof(ContentIntegrationTest).Assembly
};
options.BeforeStart += () =>
{
IoCManager.Resolve<IModLoader>().SetModuleBaseCallbacks(new ClientModuleTestingCallbacks
{
ClientBeforeIoC = () =>
{
if (options is ClientContentIntegrationOption contentOptions)
{
contentOptions.ContentBeforeIoC?.Invoke();
}
IoCManager.Register<IParallaxManager, DummyParallaxManager>(true);
IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
}
});
};
// Connecting to Discord is a massive waste of time.
// Basically just makes the CI logs a mess.
options.CVarOverrides["discord.enabled"] = "false";
return base.StartClient(options);
}
protected override ServerIntegrationInstance StartServer(ServerIntegrationOptions options = null)
{
options ??= new ServerIntegrationOptions();
options.ContentAssemblies = new[]
{
typeof(Shared.EntryPoint).Assembly,
typeof(Server.EntryPoint).Assembly,
typeof(ContentIntegrationTest).Assembly
};
options.BeforeStart += () =>
{
IoCManager.Resolve<IModLoader>().SetModuleBaseCallbacks(new ServerModuleTestingCallbacks
{
ServerBeforeIoC = () =>
{
if (options is ServerContentIntegrationOption contentOptions)
{
contentOptions.ContentBeforeIoC?.Invoke();
}
}
});
IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
};
// Avoid funny race conditions with the database.
options.CVarOverrides[CCVars.DatabaseSynchronous.Name] = "true";
// Disable holidays as some of them might mess with the map at round start.
options.CVarOverrides[CCVars.HolidaysEnabled.Name] = "false";
// Avoid loading a large map by default for integration tests.
options.CVarOverrides[CCVars.GameMap.Name] = "Maps/Test/empty.yml";
return base.StartServer(options);
}
protected ServerIntegrationInstance StartServerDummyTicker(ServerIntegrationOptions options = null)
{
options ??= new ServerIntegrationOptions();
options.BeforeStart += () =>
{
IoCManager.Resolve<IModLoader>().SetModuleBaseCallbacks(new ServerModuleTestingCallbacks
{
ServerBeforeIoC = () =>
{
IoCManager.Register<IGameTicker, DummyGameTicker>(true);
}
});
};
return StartServer(options);
}
protected async Task<(ClientIntegrationInstance client, ServerIntegrationInstance server)>
StartConnectedServerClientPair(ClientIntegrationOptions clientOptions = null,
ServerIntegrationOptions serverOptions = null)
{
var client = StartClient(clientOptions);
var server = StartServer(serverOptions);
await StartConnectedPairShared(client, server);
return (client, server);
}
protected async Task<(ClientIntegrationInstance client, ServerIntegrationInstance server)>
StartConnectedServerDummyTickerClientPair(ClientIntegrationOptions clientOptions = null,
ServerIntegrationOptions serverOptions = null)
{
var client = StartClient(clientOptions);
var server = StartServerDummyTicker(serverOptions);
await StartConnectedPairShared(client, server);
return (client, server);
}
protected async Task<IMapGrid> InitializeMap(ServerIntegrationInstance server, string mapPath)
{
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var mapLoader = server.ResolveDependency<IMapLoader>();
IMapGrid grid = null;
server.Post(() =>
{
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
grid = mapLoader.LoadBlueprint(mapId, mapPath);
pauseManager.DoMapInitialize(mapId);
});
await server.WaitIdleAsync();
return grid;
}
protected async Task WaitUntil(IntegrationInstance instance, Func<bool> func, int maxTicks = 600,
int tickStep = 1)
{
var ticksAwaited = 0;
bool passed;
await instance.WaitIdleAsync();
while (!(passed = func()) && ticksAwaited < maxTicks)
{
var ticksToRun = tickStep;
if (ticksAwaited + tickStep > maxTicks)
{
ticksToRun = maxTicks - ticksAwaited;
}
await instance.WaitRunTicks(ticksToRun);
ticksAwaited += ticksToRun;
}
Assert.That(passed);
}
private static async Task StartConnectedPairShared(ClientIntegrationInstance client,
ServerIntegrationInstance server)
{
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null!, 0, null!));
await RunTicksSync(client, server, 10);
}
/// <summary>
/// Runs <paramref name="ticks"/> ticks on both server and client while keeping their main loop in sync.
/// </summary>
protected static async Task RunTicksSync(ClientIntegrationInstance client, ServerIntegrationInstance server,
int ticks)
{
for (var i = 0; i < ticks; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
}
protected sealed class ClientContentIntegrationOption : ClientIntegrationOptions
{
public Action ContentBeforeIoC { get; set; }
}
protected sealed class ServerContentIntegrationOption : ServerIntegrationOptions
{
public Action ContentBeforeIoC { get; set; }
}
}
}