* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
25 lines
651 B
C#
25 lines
651 B
C#
using Content.Shared.Paper;
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using Robust.Shared.GameStates;
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namespace Content.Server.Paper;
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[RegisterComponent]
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public sealed partial class PaperComponent : SharedPaperComponent
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{
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public PaperAction Mode;
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[DataField("content")]
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public string Content { get; set; } = "";
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[DataField("contentSize")]
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public int ContentSize { get; set; } = 6000;
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[DataField("stampedBy")]
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public List<StampDisplayInfo> StampedBy { get; set; } = new();
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/// <summary>
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/// Stamp to be displayed on the paper, state from beauracracy.rsi
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/// </summary>
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[DataField("stampState")]
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public string? StampState { get; set; }
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}
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