using Content.Shared.Paper; using Robust.Shared.GameStates; namespace Content.Server.Paper; [RegisterComponent] public sealed partial class PaperComponent : SharedPaperComponent { public PaperAction Mode; [DataField("content")] public string Content { get; set; } = ""; [DataField("contentSize")] public int ContentSize { get; set; } = 6000; [DataField("stampedBy")] public List StampedBy { get; set; } = new(); /// /// Stamp to be displayed on the paper, state from beauracracy.rsi /// [DataField("stampState")] public string? StampState { get; set; } }