Files
tbd-station-14/Content.Client/Security/DeployableBarrierVisualizer.cs
2022-08-13 22:28:34 -07:00

36 lines
1.1 KiB
C#

using Content.Shared.Security;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Security
{
[UsedImplicitly]
public sealed class DeployableBarrierVisualizer : AppearanceVisualizer
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(DeployableBarrierVisuals.State, out DeployableBarrierState state))
return;
switch (state)
{
case DeployableBarrierState.Idle:
sprite.LayerSetState(0, "idle");
break;
case DeployableBarrierState.Deployed:
sprite.LayerSetState(0, "deployed");
break;
}
}
}
}