Files
tbd-station-14/Content.Client/Disposal/Visualizers/DisposalUnitVisualizer.cs
2022-08-13 22:28:34 -07:00

170 lines
5.9 KiB
C#

using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.Visualizers
{
[UsedImplicitly]
public sealed class DisposalUnitVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string AnimationKey = "disposal_unit_animation";
[DataField("state_anchored", required: true)]
private string? _stateAnchored;
[DataField("state_unanchored", required: true)]
private string? _stateUnAnchored;
[DataField("state_charging", required: true)]
private string? _stateCharging;
[DataField("overlay_charging", required: true)]
private string? _overlayCharging;
[DataField("overlay_ready", required: true)]
private string? _overlayReady;
[DataField("overlay_full", required: true)]
private string? _overlayFull;
[DataField("overlay_engaged", required: true)]
private string? _overlayEngaged;
[DataField("state_flush", required: true)]
private string? _stateFlush;
[DataField("flush_sound", required: true)]
private SoundSpecifier _flushSound = default!;
[DataField("flush_time", required: true)]
private float _flushTime;
private Animation _flushAnimation = default!;
void ISerializationHooks.AfterDeserialization()
{
_flushAnimation = new Animation {Length = TimeSpan.FromSeconds(_flushTime)};
var flick = new AnimationTrackSpriteFlick();
_flushAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DisposalUnitVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(_stateFlush, 0));
var sound = new AnimationTrackPlaySound();
_flushAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_flushSound.GetSound(), 0));
}
private void ChangeState(AppearanceComponent appearance)
{
if (!appearance.TryGetData(Visuals.VisualState, out VisualState state))
{
return;
}
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(appearance.Owner, out ISpriteComponent? sprite))
{
return;
}
switch (state)
{
case VisualState.UnAnchored:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateUnAnchored);
break;
case VisualState.Anchored:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
break;
case VisualState.Charging:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateCharging);
break;
case VisualState.Flushing:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
var animPlayer = entities.GetComponent<AnimationPlayerComponent>(appearance.Owner);
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_flushAnimation, AnimationKey);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
if (!appearance.TryGetData(Visuals.Handle, out HandleState handleState))
{
handleState = HandleState.Normal;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.Handle, handleState != HandleState.Normal);
switch (handleState)
{
case HandleState.Normal:
break;
case HandleState.Engaged:
sprite.LayerSetState(DisposalUnitVisualLayers.Handle, _overlayEngaged);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (!appearance.TryGetData(Visuals.Light, out LightState lightState))
{
lightState = LightState.Off;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.Light, lightState != LightState.Off);
switch (lightState)
{
case LightState.Off:
break;
case LightState.Charging:
sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayCharging);
break;
case LightState.Full:
sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayFull);
break;
case LightState.Ready:
sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayReady);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entities = IoCManager.Resolve<IEntityManager>();
entities.EnsureComponent<AnimationPlayerComponent>(entity);
var appearance = entities.EnsureComponent<ClientAppearanceComponent>(entity);
ChangeState(appearance);
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
public enum DisposalUnitVisualLayers : byte
{
Base,
Handle,
Light
}
}