Files
tbd-station-14/Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
Flipp Syder d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00

129 lines
3.6 KiB
C#

using Robust.Shared.Serialization;
namespace Content.Shared.SurveillanceCamera;
// Camera monitor state. If the camera is null, there should be a blank
// space where the camera is.
[Serializable, NetSerializable]
public sealed class SurveillanceCameraMonitorUiState : BoundUserInterfaceState
{
// The active camera on the monitor. If this is null, the part of the UI
// that contains the monitor should clear.
public EntityUid? ActiveCamera { get; }
// Currently available subnets. Does not send the entirety of the possible
// cameras to view because that could be really, really large
public HashSet<string> Subnets { get; }
public string ActiveAddress;
// Currently active subnet.
public string ActiveSubnet { get; }
// Known cameras, by address and name.
public Dictionary<string, string> Cameras { get; }
public SurveillanceCameraMonitorUiState(EntityUid? activeCamera, HashSet<string> subnets, string activeAddress, string activeSubnet, Dictionary<string, string> cameras)
{
ActiveCamera = activeCamera;
Subnets = subnets;
ActiveAddress = activeAddress;
ActiveSubnet = activeSubnet;
Cameras = cameras;
}
}
[Serializable, NetSerializable]
public sealed class SurveillanceCameraMonitorSwitchMessage : BoundUserInterfaceMessage
{
public string Address { get; }
public SurveillanceCameraMonitorSwitchMessage(string address)
{
Address = address;
}
}
[Serializable, NetSerializable]
public sealed class SurveillanceCameraMonitorSubnetRequestMessage : BoundUserInterfaceMessage
{
public string Subnet { get; }
public SurveillanceCameraMonitorSubnetRequestMessage(string subnet)
{
Subnet = subnet;
}
}
// Sent when the user requests that the cameras on the current subnet be refreshed.
[Serializable, NetSerializable]
public sealed class SurveillanceCameraRefreshCamerasMessage : BoundUserInterfaceMessage
{}
// Sent when the user requests that the subnets known by the monitor be refreshed.
[Serializable, NetSerializable]
public sealed class SurveillanceCameraRefreshSubnetsMessage : BoundUserInterfaceMessage
{}
// Sent when the user wants to disconnect the monitor from the camera.
[Serializable, NetSerializable]
public sealed class SurveillanceCameraDisconnectMessage : BoundUserInterfaceMessage
{}
[Serializable, NetSerializable]
public enum SurveillanceCameraMonitorUiKey : byte
{
Key
}
// SETUP
[Serializable, NetSerializable]
public sealed class SurveillanceCameraSetupBoundUiState : BoundUserInterfaceState
{
public string Name { get; }
public uint Network { get; }
public List<string> Networks { get; }
public bool NameDisabled { get; }
public bool NetworkDisabled { get; }
public SurveillanceCameraSetupBoundUiState(string name, uint network, List<string> networks, bool nameDisabled, bool networkDisabled)
{
Name = name;
Network = network;
Networks = networks;
NameDisabled = nameDisabled;
NetworkDisabled = networkDisabled;
}
}
[Serializable, NetSerializable]
public sealed class SurveillanceCameraSetupSetName : BoundUserInterfaceMessage
{
public string Name { get; }
public SurveillanceCameraSetupSetName(string name)
{
Name = name;
}
}
[Serializable, NetSerializable]
public sealed class SurveillanceCameraSetupSetNetwork : BoundUserInterfaceMessage
{
public int Network { get; }
public SurveillanceCameraSetupSetNetwork(int network)
{
Network = network;
}
}
[Serializable, NetSerializable]
public enum SurveillanceCameraSetupUiKey : byte
{
Camera,
Router
}