Files
tbd-station-14/Content.Server/Worldgen/Components/WorldChunkComponent.cs
Moony e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00

23 lines
584 B
C#

using Content.Server.Worldgen.Systems;
namespace Content.Server.Worldgen.Components;
/// <summary>
/// This is used for marking an entity as being a world chunk.
/// </summary>
[RegisterComponent]
[Access(typeof(WorldControllerSystem))]
public sealed class WorldChunkComponent : Component
{
/// <summary>
/// The coordinates of the chunk, in chunk space.
/// </summary>
[DataField("coordinates")] public Vector2i Coordinates;
/// <summary>
/// The map this chunk belongs to.
/// </summary>
[DataField("map")] public EntityUid Map;
}