Files
tbd-station-14/Content.Server/Worldgen/Components/Debris/SimpleDebrisSelectorComponent.cs
Moony e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00

35 lines
953 B
C#

using Content.Server.Worldgen.Systems.Debris;
using Content.Server.Worldgen.Tools;
using Content.Shared.Storage;
namespace Content.Server.Worldgen.Components.Debris;
/// <summary>
/// This is used for a very simple debris selection for simple biomes. Just uses a spawn table.
/// </summary>
[RegisterComponent]
[Access(typeof(DebrisFeaturePlacerSystem))]
public sealed class SimpleDebrisSelectorComponent : Component
{
private EntitySpawnCollectionCache? _cache;
/// <summary>
/// The prototype-facing debris table entries.
/// </summary>
[DataField("debrisTable", required: true)]
private List<EntitySpawnEntry> _entries = default!;
/// <summary>
/// The debris entity spawn collection.
/// </summary>
public EntitySpawnCollectionCache CachedDebrisTable
{
get
{
_cache ??= new EntitySpawnCollectionCache(_entries);
return _cache;
}
}
}