24 lines
731 B
C#
24 lines
731 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Server.Tiles;
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/// <summary>
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/// Applies flammable and damage while vaulting.
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/// </summary>
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[RegisterComponent, Access(typeof(LavaSystem))]
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public sealed class LavaComponent : Component
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{
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/// <summary>
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/// Sound played if something disintegrates in lava.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDisintegration")]
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public SoundSpecifier DisintegrationSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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/// <summary>
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/// How many fire stacks are applied per second.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
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public float FireStacks = 2f;
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}
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