using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Tiles;
///
/// Applies flammable and damage while vaulting.
///
[RegisterComponent, Access(typeof(LavaSystem))]
public sealed class LavaComponent : Component
{
///
/// Sound played if something disintegrates in lava.
///
[ViewVariables(VVAccess.ReadWrite), DataField("soundDisintegration")]
public SoundSpecifier DisintegrationSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
///
/// How many fire stacks are applied per second.
///
[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
public float FireStacks = 2f;
}