using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Server.Tiles; /// /// Applies flammable and damage while vaulting. /// [RegisterComponent, Access(typeof(LavaSystem))] public sealed class LavaComponent : Component { /// /// Sound played if something disintegrates in lava. /// [ViewVariables(VVAccess.ReadWrite), DataField("soundDisintegration")] public SoundSpecifier DisintegrationSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg"); /// /// How many fire stacks are applied per second. /// [ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")] public float FireStacks = 2f; }