43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
using Content.Server.Anomaly;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Components;
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using Content.Server.StationEvents.Components;
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namespace Content.Server.StationEvents.Events;
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public sealed class AnomalySpawnRule : StationEventSystem<AnomalySpawnRuleComponent>
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{
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[Dependency] private readonly AnomalySystem _anomaly = default!;
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protected override void Added(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, component, gameRule, args);
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var str = Loc.GetString("anomaly-spawn-event-announcement",
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("sighting", Loc.GetString($"anomaly-spawn-sighting-{RobustRandom.Next(1, 6)}")));
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ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
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}
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protected override void Started(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!TryGetRandomStation(out var chosenStation))
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return;
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if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
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return;
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var grid = StationSystem.GetLargestGrid(stationData);
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if (grid is null)
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return;
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2));
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for (var i = 0; i < amountToSpawn; i++)
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{
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_anomaly.SpawnOnRandomGridLocation(grid.Value, component.AnomalySpawnerPrototype);
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}
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}
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}
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