using Content.Server.Anomaly; using Content.Server.GameTicking.Rules.Components; using Content.Server.Station.Components; using Content.Server.StationEvents.Components; namespace Content.Server.StationEvents.Events; public sealed class AnomalySpawnRule : StationEventSystem { [Dependency] private readonly AnomalySystem _anomaly = default!; protected override void Added(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args) { base.Added(uid, component, gameRule, args); var str = Loc.GetString("anomaly-spawn-event-announcement", ("sighting", Loc.GetString($"anomaly-spawn-sighting-{RobustRandom.Next(1, 6)}"))); ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5")); } protected override void Started(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args) { base.Started(uid, component, gameRule, args); if (!TryGetRandomStation(out var chosenStation)) return; if (!TryComp(chosenStation, out var stationData)) return; var grid = StationSystem.GetLargestGrid(stationData); if (grid is null) return; var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2)); for (var i = 0; i < amountToSpawn; i++) { _anomaly.SpawnOnRandomGridLocation(grid.Value, component.AnomalySpawnerPrototype); } } }