Files
tbd-station-14/Content.Server/Electrocution/Components/ElectrifiedComponent.cs
Slava0135 4ade6f60ff Electrified grille sparks effect (#15178)
* use file namespace

* shorter systems name

* replace SoundSystem with AudioSystem

* refactor update function

* refactor

* refactor 2

* remove setters

* uh oh

* remove getters

* active checks

* refactor 3

* better way

* update state

* have to remove this for now

* move electrified component to shared

* forgot this

* fix airlocks

* add effect

* Revert "move electrified component to shared"

This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01.

* Revert "forgot this"

This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845.

* functioning effects

* use animation by Aleksh

* make effect part of grille

* optimisation?

* remove timing

* file name

* only activate when touched

* refactor electrocution comp too

* make it 1 sec

* formatting

* replace all entity query with enumerator

* queue del
2023-04-29 16:05:10 -04:00

77 lines
1.9 KiB
C#

using Robust.Shared.Audio;
namespace Content.Server.Electrocution;
/// <summary>
/// Component for things that shock users on touch.
/// </summary>
[RegisterComponent]
public sealed class ElectrifiedComponent : Component
{
[DataField("enabled")]
public bool Enabled = true;
[DataField("onBump")]
public bool OnBump = true;
[DataField("onAttacked")]
public bool OnAttacked = true;
[DataField("noWindowInTile")]
public bool NoWindowInTile = false;
[DataField("onHandInteract")]
public bool OnHandInteract = true;
[DataField("onInteractUsing")]
public bool OnInteractUsing = true;
[DataField("requirePower")]
public bool RequirePower = true;
[DataField("usesApcPower")]
public bool UsesApcPower = false;
[DataField("highVoltageNode")]
public string? HighVoltageNode;
[DataField("mediumVoltageNode")]
public string? MediumVoltageNode;
[DataField("lowVoltageNode")]
public string? LowVoltageNode;
[DataField("highVoltageDamageMultiplier")]
public float HighVoltageDamageMultiplier = 3f;
[DataField("highVoltageTimeMultiplier")]
public float HighVoltageTimeMultiplier = 1.5f;
[DataField("mediumVoltageDamageMultiplier")]
public float MediumVoltageDamageMultiplier = 2f;
[DataField("mediumVoltageTimeMultiplier")]
public float MediumVoltageTimeMultiplier = 1.25f;
[DataField("shockDamage")]
public int ShockDamage = 20;
/// <summary>
/// Shock time, in seconds.
/// </summary>
[DataField("shockTime")]
public float ShockTime = 8f;
[DataField("siemensCoefficient")]
public float SiemensCoefficient = 1f;
[DataField("shockNoises")]
public SoundSpecifier ShockNoises = new SoundCollectionSpecifier("sparks");
[DataField("playSoundOnShock")]
public bool PlaySoundOnShock = true;
[DataField("shockVolume")]
public float ShockVolume = 20;
}