17 lines
470 B
C#
17 lines
470 B
C#
using Content.Server.Destructible.Thresholds;
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namespace Content.Server.Destructible
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{
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/// <summary>
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/// When attached to an <see cref="Robust.Shared.GameObjects.EntityUid"/>, allows it to take damage
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/// and triggers thresholds when reached.
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/// </summary>
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[RegisterComponent]
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public sealed class DestructibleComponent : Component
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{
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[DataField("thresholds")]
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public List<DamageThreshold> Thresholds = new();
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}
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}
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