358 lines
14 KiB
C#
358 lines
14 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Roles.Jobs;
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using Content.Server.Warps;
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using Content.Shared.Actions;
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using Content.Shared.Examine;
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using Content.Shared.Eye;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Storage.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Ghost
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{
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public sealed class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedEyeSystem _eye = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
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SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
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SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
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SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
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SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
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SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<GhostOnMoveComponent, MoveInputEvent>(OnRelayMoveInput);
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SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
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SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
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SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
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SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
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SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
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SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
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SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
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}
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private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)
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{
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args.Handled = true;
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if (HasComp<GhostHearingComponent>(uid))
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{
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RemComp<GhostHearingComponent>(uid);
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_actions.SetToggled(component.ToggleGhostHearingActionEntity, true);
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}
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else
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{
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AddComp<GhostHearingComponent>(uid);
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_actions.SetToggled(component.ToggleGhostHearingActionEntity, false);
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}
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var str = HasComp<GhostHearingComponent>(uid)
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? Loc.GetString("ghost-gui-toggle-hearing-popup-on")
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: Loc.GetString("ghost-gui-toggle-hearing-popup-off");
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Popup.PopupEntity(str, uid, uid);
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Dirty(uid, component);
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}
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private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
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{
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if (args.Handled)
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return;
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var entities = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius);
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var booCounter = 0;
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foreach (var ent in entities)
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{
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var handled = DoGhostBooEvent(ent);
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if (handled)
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booCounter++;
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if (booCounter >= component.BooMaxTargets)
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break;
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}
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args.Handled = true;
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}
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private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, ref MoveInputEvent args)
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{
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// Let's not ghost if our mind is visiting...
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if (HasComp<VisitingMindComponent>(uid))
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return;
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if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
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return;
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if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
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return;
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_ticker.OnGhostAttempt(mindId, component.CanReturn, mind: mind);
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}
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private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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// Allow this entity to be seen by other ghosts.
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var visibility = EnsureComp<VisibilityComponent>(uid);
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if (_ticker.RunLevel != GameRunLevel.PostRound)
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{
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
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}
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SetCanSeeGhosts(uid, true);
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var time = _gameTiming.CurTime;
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component.TimeOfDeath = time;
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}
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private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
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{
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// Perf: If the entity is deleting itself, no reason to change these back.
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if (Terminating(uid))
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return;
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// Entity can't be seen by ghosts anymore.
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if (TryComp(uid, out VisibilityComponent? visibility))
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{
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
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}
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// Entity can't see ghosts anymore.
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SetCanSeeGhosts(uid, false);
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_actions.RemoveAction(uid, component.BooActionEntity);
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}
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private void SetCanSeeGhosts(EntityUid uid, bool canSee, EyeComponent? eyeComponent = null)
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{
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if (!Resolve(uid, ref eyeComponent, false))
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return;
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if (canSee)
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_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask | (int) VisibilityFlags.Ghost, eyeComponent);
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else
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_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask & ~(int) VisibilityFlags.Ghost, eyeComponent);
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}
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private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
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{
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if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
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&& act.UseDelay != null)
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{
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var start = _gameTiming.CurTime;
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var end = start + act.UseDelay.Value;
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_actions.SetCooldown(component.BooActionEntity.Value, start, end);
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}
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_actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
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_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
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_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
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_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
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}
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private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
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{
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var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
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var deathTimeInfo = timeSinceDeath.Minutes > 0
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? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
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: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
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args.PushMarkup(deathTimeInfo);
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}
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#region Ghost Deletion
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private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
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{
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DeleteEntity(uid);
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}
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private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
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{
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DeleteEntity(uid);
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}
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private void OnPlayerDetached(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
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{
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DeleteEntity(uid);
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}
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private void DeleteEntity(EntityUid uid)
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{
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if (Deleted(uid) || Terminating(uid))
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return;
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QueueDel(uid);
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}
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#endregion
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private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !TryComp(attached, out GhostComponent? ghost)
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|| !ghost.CanReturnToBody
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|| !TryComp(attached, out ActorComponent? actor))
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{
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Log.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
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return;
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}
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_mindSystem.UnVisit(actor.PlayerSession);
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}
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#region Warp
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private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} entity
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|| !HasComp<GhostComponent>(entity))
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{
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Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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return;
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}
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var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
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RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !TryComp(attached, out GhostComponent? _))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
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return;
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}
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var target = GetEntity(msg.Target);
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if (!Exists(target))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
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return;
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}
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if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
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{
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_followerSystem.StartFollowingEntity(attached, target);
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return;
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}
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var xform = Transform(attached);
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_transformSystem.SetCoordinates(attached, xform, Transform(target).Coordinates);
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_transformSystem.AttachToGridOrMap(attached, xform);
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if (TryComp(attached, out PhysicsComponent? physics))
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_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
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}
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private IEnumerable<GhostWarp> GetLocationWarps()
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{
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var allQuery = AllEntityQuery<WarpPointComponent>();
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while (allQuery.MoveNext(out var uid, out var warp))
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{
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yield return new GhostWarp(GetNetEntity(uid), warp.Location ?? Name(uid), true);
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}
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}
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private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
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{
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not {Valid: true} attached)
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continue;
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if (attached == except) continue;
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TryComp<MindContainerComponent>(attached, out var mind);
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var jobName = _jobs.MindTryGetJobName(mind?.Mind);
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var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
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if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
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yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
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}
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}
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#endregion
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private void OnEntityStorageInsertAttempt(EntityUid uid, GhostComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
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{
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args.Cancelled = true;
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}
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/// <summary>
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/// When the round ends, make all players able to see ghosts.
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/// </summary>
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public void MakeVisible(bool visible)
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{
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var entityQuery = EntityQueryEnumerator<GhostComponent, VisibilityComponent>();
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while (entityQuery.MoveNext(out var uid, out _, out var vis))
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{
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if (visible)
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{
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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}
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else
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{
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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}
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
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}
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}
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public bool DoGhostBooEvent(EntityUid target)
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{
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var ghostBoo = new GhostBooEvent();
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RaiseLocalEvent(target, ghostBoo, true);
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return ghostBoo.Handled;
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}
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}
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}
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