Files
tbd-station-14/Content.Shared/Item/MultiHandedItemSystem.cs
Nemanja 524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00

56 lines
2.1 KiB
C#

using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Popups;
using Robust.Shared.Timing;
namespace Content.Shared.Item;
public sealed class MultiHandedItemSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MultiHandedItemComponent, GettingPickedUpAttemptEvent>(OnAttemptPickup);
SubscribeLocalEvent<MultiHandedItemComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<MultiHandedItemComponent, GotEquippedHandEvent>(OnEquipped);
SubscribeLocalEvent<MultiHandedItemComponent, GotUnequippedHandEvent>(OnUnequipped);
}
private void OnEquipped(Entity<MultiHandedItemComponent> ent, ref GotEquippedHandEvent args)
{
for (var i = 0; i < ent.Comp.HandsNeeded - 1; i++)
{
_virtualItem.TrySpawnVirtualItemInHand(ent.Owner, args.User);
}
}
private void OnUnequipped(Entity<MultiHandedItemComponent> ent, ref GotUnequippedHandEvent args)
{
_virtualItem.DeleteInHandsMatching(args.User, ent.Owner);
}
private void OnAttemptPickup(Entity<MultiHandedItemComponent> ent, ref GettingPickedUpAttemptEvent args)
{
if (_hands.CountFreeHands(ent.Owner) >= ent.Comp.HandsNeeded)
return;
args.Cancel();
_popup.PopupPredictedCursor(Loc.GetString("multi-handed-item-pick-up-fail",
("number", ent.Comp.HandsNeeded - 1), ("item", ent.Owner)), args.User);
}
private void OnVirtualItemDeleted(Entity<MultiHandedItemComponent> ent, ref VirtualItemDeletedEvent args)
{
if (args.BlockingEntity != ent.Owner || _timing.ApplyingState)
return;
_hands.TryDrop(args.User, ent.Owner);
}
}