Files
tbd-station-14/Content.Shared/Foldable/DeployFoldableSystem.cs
Nemanja 524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00

85 lines
2.8 KiB
C#

using Content.Shared.Construction.EntitySystems;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Shared.Physics.Components;
namespace Content.Shared.Foldable;
public sealed class DeployFoldableSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly FoldableSystem _foldable = default!;
[Dependency] private readonly AnchorableSystem _anchorable = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployFoldableComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<DeployFoldableComponent, CanDragEvent>(OnCanDrag);
SubscribeLocalEvent<DeployFoldableComponent, DragDropDraggedEvent>(OnDragDropDragged);
SubscribeLocalEvent<DeployFoldableComponent, CanDropDraggedEvent>(OnCanDropDragged);
}
private void OnCanDropDragged(Entity<DeployFoldableComponent> ent, ref CanDropDraggedEvent args)
{
if (args.User != args.Target)
return;
args.Handled = true;
args.CanDrop = true;
}
private void OnDragDropDragged(Entity<DeployFoldableComponent> ent, ref DragDropDraggedEvent args)
{
if (!TryComp<FoldableComponent>(ent, out var foldable)
|| !_foldable.TrySetFolded(ent, foldable, true))
return;
_hands.PickupOrDrop(args.User, ent.Owner);
args.Handled = true;
}
private void OnCanDrag(Entity<DeployFoldableComponent> ent, ref CanDragEvent args)
{
if (!TryComp<FoldableComponent>(ent, out var foldable)
|| foldable.IsFolded)
return;
args.Handled = true;
}
private void OnAfterInteract(Entity<DeployFoldableComponent> ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (!TryComp<FoldableComponent>(ent, out var foldable))
return;
if (!TryComp(ent.Owner, out PhysicsComponent? anchorBody)
|| !_anchorable.TileFree(args.ClickLocation, anchorBody))
{
_popup.PopupPredicted(Loc.GetString("foldable-deploy-fail", ("object", ent)), ent, args.User);
return;
}
if (!TryComp(args.User, out HandsComponent? hands)
|| !_hands.TryDrop((args.User, hands), args.Used, targetDropLocation: args.ClickLocation))
return;
if (!_foldable.TrySetFolded(ent, foldable, false))
{
_hands.TryPickup(args.User, args.Used, handsComp: hands);
return;
}
args.Handled = true;
}
}