* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
using Content.Shared.Construction.EntitySystems;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.Physics.Components;
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namespace Content.Shared.Foldable;
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public sealed class DeployFoldableSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly FoldableSystem _foldable = default!;
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeployFoldableComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DeployFoldableComponent, CanDragEvent>(OnCanDrag);
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SubscribeLocalEvent<DeployFoldableComponent, DragDropDraggedEvent>(OnDragDropDragged);
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SubscribeLocalEvent<DeployFoldableComponent, CanDropDraggedEvent>(OnCanDropDragged);
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}
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private void OnCanDropDragged(Entity<DeployFoldableComponent> ent, ref CanDropDraggedEvent args)
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{
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if (args.User != args.Target)
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return;
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args.Handled = true;
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args.CanDrop = true;
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}
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private void OnDragDropDragged(Entity<DeployFoldableComponent> ent, ref DragDropDraggedEvent args)
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{
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if (!TryComp<FoldableComponent>(ent, out var foldable)
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|| !_foldable.TrySetFolded(ent, foldable, true))
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return;
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_hands.PickupOrDrop(args.User, ent.Owner);
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args.Handled = true;
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}
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private void OnCanDrag(Entity<DeployFoldableComponent> ent, ref CanDragEvent args)
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{
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if (!TryComp<FoldableComponent>(ent, out var foldable)
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|| foldable.IsFolded)
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return;
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args.Handled = true;
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}
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private void OnAfterInteract(Entity<DeployFoldableComponent> ent, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (!TryComp<FoldableComponent>(ent, out var foldable))
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return;
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if (!TryComp(ent.Owner, out PhysicsComponent? anchorBody)
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|| !_anchorable.TileFree(args.ClickLocation, anchorBody))
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{
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_popup.PopupPredicted(Loc.GetString("foldable-deploy-fail", ("object", ent)), ent, args.User);
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return;
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}
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if (!TryComp(args.User, out HandsComponent? hands)
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|| !_hands.TryDrop((args.User, hands), args.Used, targetDropLocation: args.ClickLocation))
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return;
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if (!_foldable.TrySetFolded(ent, foldable, false))
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{
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_hands.TryPickup(args.User, args.Used, handsComp: hands);
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return;
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}
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args.Handled = true;
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}
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}
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