* Fix shield absorbing asphyxiation damage Shields will no longer reduce damage on their user that they themselves can't absorb. * Update Content.Shared/Blocking/BlockingSystem.User.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
105 lines
4.1 KiB
C#
105 lines
4.1 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Shared.Blocking;
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public sealed partial class BlockingSystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private void InitializeUser()
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{
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SubscribeLocalEvent<BlockingUserComponent, DamageModifyEvent>(OnUserDamageModified);
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SubscribeLocalEvent<BlockingComponent, DamageModifyEvent>(OnDamageModified);
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SubscribeLocalEvent<BlockingUserComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<BlockingUserComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
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SubscribeLocalEvent<BlockingUserComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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SubscribeLocalEvent<BlockingUserComponent, EntityTerminatingEvent>(OnEntityTerminating);
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}
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private void OnParentChanged(EntityUid uid, BlockingUserComponent component, ref EntParentChangedMessage args)
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{
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UserStopBlocking(uid, component);
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}
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private void OnInsertAttempt(EntityUid uid, BlockingUserComponent component, ContainerGettingInsertedAttemptEvent args)
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{
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UserStopBlocking(uid, component);
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}
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private void OnAnchorChanged(EntityUid uid, BlockingUserComponent component, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored)
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return;
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UserStopBlocking(uid, component);
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}
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private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args)
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{
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if (TryComp<BlockingComponent>(component.BlockingItem, out var blocking))
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{
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if (args.Damage.GetTotal() <= 0)
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return;
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// A shield should only block damage it can itself absorb. To determine that we need the Damageable component on it.
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if (!TryComp<DamageableComponent>(component.BlockingItem, out var dmgComp))
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return;
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var blockFraction = blocking.IsBlocking ? blocking.ActiveBlockFraction : blocking.PassiveBlockFraction;
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blockFraction = Math.Clamp(blockFraction, 0, 1);
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_damageable.TryChangeDamage(component.BlockingItem, blockFraction * args.OriginalDamage);
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var modify = new DamageModifierSet();
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foreach (var key in dmgComp.Damage.DamageDict.Keys)
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{
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modify.Coefficients.TryAdd(key, 1 - blockFraction);
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}
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modify);
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if (blocking.IsBlocking && !args.Damage.Equals(args.OriginalDamage))
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{
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_audio.PlayPvs(blocking.BlockSound, uid);
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}
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}
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}
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private void OnDamageModified(EntityUid uid, BlockingComponent component, DamageModifyEvent args)
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{
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var modifier = component.IsBlocking ? component.ActiveBlockDamageModifier : component.PassiveBlockDamageModifer;
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if (modifier == null)
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{
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return;
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}
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modifier);
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}
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private void OnEntityTerminating(EntityUid uid, BlockingUserComponent component, ref EntityTerminatingEvent args)
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{
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if (!TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
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return;
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StopBlockingHelper(component.BlockingItem.Value, blockingComponent, uid);
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}
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/// <summary>
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/// Check for the shield and has the user stop blocking
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/// Used where you'd like the user to stop blocking, but also don't want to remove the <see cref="BlockingUserComponent"/>
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/// </summary>
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/// <param name="uid">The user blocking</param>
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/// <param name="component">The <see cref="BlockingUserComponent"/></param>
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private void UserStopBlocking(EntityUid uid, BlockingUserComponent component)
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{
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if (TryComp<BlockingComponent>(component.BlockingItem, out var blockComp) && blockComp.IsBlocking)
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StopBlocking(component.BlockingItem.Value, blockComp, uid);
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}
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}
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