* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
96 lines
3.7 KiB
C#
96 lines
3.7 KiB
C#
using Content.Server.Administration.Commands;
|
|
using Content.Server.Administration.Systems;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.Damage.Prototypes;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.IntegrationTests.Tests.Commands
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(RejuvenateSystem))]
|
|
public sealed class RejuvenateTest
|
|
{
|
|
[TestPrototypes]
|
|
private const string Prototypes = @"
|
|
- type: entity
|
|
name: DamageableDummy
|
|
id: DamageableDummy
|
|
components:
|
|
- type: Damageable
|
|
damageContainer: Biological
|
|
- type: MobState
|
|
- type: MobThresholds
|
|
thresholds:
|
|
0: Alive
|
|
200: Dead
|
|
";
|
|
|
|
[Test]
|
|
public async Task RejuvenateDeadTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
|
|
var mobStateSystem = entManager.System<MobStateSystem>();
|
|
var damSystem = entManager.System<DamageableSystem>();
|
|
var rejuvenateSystem = entManager.System<RejuvenateSystem>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var human = entManager.SpawnEntity("DamageableDummy", MapCoordinates.Nullspace);
|
|
DamageableComponent damageable = null;
|
|
MobStateComponent mobState = null;
|
|
|
|
// Sanity check
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(entManager.TryGetComponent(human, out damageable));
|
|
Assert.That(entManager.TryGetComponent(human, out mobState));
|
|
});
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(mobStateSystem.IsAlive(human, mobState), Is.True);
|
|
Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
|
|
Assert.That(mobStateSystem.IsDead(human, mobState), Is.False);
|
|
Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.False);
|
|
});
|
|
|
|
// Kill the entity
|
|
DamageSpecifier damage = new(prototypeManager.Index<DamageGroupPrototype>("Toxin"), FixedPoint2.New(10000000));
|
|
|
|
damSystem.TryChangeDamage(human, damage, true);
|
|
|
|
// Check that it is dead
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(mobStateSystem.IsAlive(human, mobState), Is.False);
|
|
Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
|
|
Assert.That(mobStateSystem.IsDead(human, mobState), Is.True);
|
|
Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.True);
|
|
});
|
|
|
|
// Rejuvenate them
|
|
rejuvenateSystem.PerformRejuvenate(human);
|
|
|
|
// Check that it is alive and with no damage
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(mobStateSystem.IsAlive(human, mobState), Is.True);
|
|
Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
|
|
Assert.That(mobStateSystem.IsDead(human, mobState), Is.False);
|
|
Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.False);
|
|
|
|
Assert.That(damageable.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
|
|
});
|
|
});
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
}
|
|
}
|