Files
tbd-station-14/Content.Server/Store/StoreRefundComponent.cs
keronshb 0cb11241d7 Store Refund - Add more disable scenerios & time to disable refund. (#34671)
* Puts disable refund logic into a helper method. Removes action check. Disables refund on action use.

* Adds check if refund is disabled for the store already

* Adds a way to disable refunds based on time

* Checks if the ent is on the starting map and the end time is below the current time before disabling refund

* Replaces instances of component.RefundAllowed = false with DisableRefund for more consistency and easier tracking

* Adds methods to handle inhand and shooting events

* Removes gamestates

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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-15 17:17:29 +01:00

33 lines
1.1 KiB
C#

using Content.Server.Store.Systems;
namespace Content.Server.Store.Components;
// TODO: Refund on a per-item/action level.
// Requires a refund button next to each purchase (disabled/invis by default)
// Interactions with ActionUpgrades would need to be modified to reset all upgrade progress and return the original action purchase to the store.
/// <summary>
/// Keeps track of entities bought from stores for refunds, especially useful if entities get deleted before they can be refunded.
/// </summary>
[RegisterComponent, Access(typeof(StoreSystem))]
public sealed partial class StoreRefundComponent : Component
{
/// <summary>
/// The store this entity was bought from
/// </summary>
[DataField]
public EntityUid? StoreEntity;
/// <summary>
/// The time this entity was bought
/// </summary>
[DataField]
public TimeSpan? BoughtTime;
/// <summary>
/// How long until this entity disables refund purchase?
/// </summary>
[DataField]
public TimeSpan DisableTime = TimeSpan.FromSeconds(300);
}