Files
tbd-station-14/Content.Client/Sticky/Visualizers/StickyVisualizerSystem.cs
Alex Evgrashin fe4dbfd2f6 C4 (#7486)
2022-04-14 15:00:50 -07:00

37 lines
1.1 KiB
C#

using Content.Shared.Sticky.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Sticky.Visualizers;
public sealed class StickyVisualizerSystem : VisualizerSystem<StickyVisualizerComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StickyVisualizerComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, StickyVisualizerComponent component, ComponentInit args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
component.DefaultDrawDepth = sprite.DrawDepth;
}
protected override void OnAppearanceChange(EntityUid uid, StickyVisualizerComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (!args.Component.TryGetData(StickyVisuals.IsStuck, out bool isStuck))
return;
var drawDepth = isStuck ? component.StuckDrawDepth : component.DefaultDrawDepth;
sprite.DrawDepth = drawDepth;
}
}