Files
tbd-station-14/Content.Shared/DeviceLinking/DeviceLinkSourceComponent.cs
2023-07-24 10:35:09 +10:00

36 lines
1.2 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Shared.DeviceLinking;
[RegisterComponent]
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
[Access(typeof(SharedDeviceLinkSystem))]
public sealed class DeviceLinkSourceComponent : Component
{
/// <summary>
/// The ports the device link source sends signals from
/// </summary>
[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SourcePortPrototype>))]
public HashSet<string>? Ports;
/// <summary>
/// A list of sink uids that got linked for each port
/// </summary>
[ViewVariables]
public Dictionary<string, HashSet<EntityUid>> Outputs = new();
/// <summary>
/// The list of source to sink ports for each linked sink entity for easier managing of links
/// </summary>
[DataField("linkedPorts")]
public Dictionary<EntityUid, HashSet<(string source, string sink)>> LinkedPorts = new();
/// <summary>
/// Limits the range devices can be linked across.
/// </summary>
[DataField("range")]
[ViewVariables(VVAccess.ReadWrite)]
public float Range = 30f;
}