Files
tbd-station-14/Content.Server/GameObjects/Components/MachineLinking/SignalTransmitterComponent.cs
Paul Ritter 501156f84c makes conveyors to use machine linking & refactors machine linking a bit (#2464)
* makes conveyors to use machine linking & refactors machine linking a bit

* nullable errors

* temp commit, starting work on construction

* working recipies & graphs

* fixes crash

* makes items gravitate towards the center when on a conveyor

* makes conveyors take bool signal too

* ignores components clientside

* default arm
entitymanager
maxtransmitters
unsubscribe methods

* twowayLEVER

* _

* componentreference
struct

* yaml run
leverDefinitelyNotCopiedFromGirderNoNoNo dies today :(

* nullable

* no divide by 0

* making sloth happy

* space gone - happy?

* final fix

* yes

* adds item to lathe

* conveyor item -> conveyor assembly

* technology

* reviews ADRESSED

* Update Content.Shared/GameObjects/Verbs/VerbUtility.cs

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-19 00:53:46 +11:00

168 lines
4.9 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.MachineLinking
{
[RegisterComponent]
public class SignalTransmitterComponent : Component, IInteractUsing
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "SignalTransmitter";
private List<SignalReceiverComponent> _unresolvedReceivers;
private List<SignalReceiverComponent> _receivers;
[ViewVariables] private float _range;
/// <summary>
/// 0 is unlimited range
/// </summary>
public float Range { get => _range; private set => _range = value; }
public override void Initialize()
{
base.Initialize();
_receivers = new List<SignalReceiverComponent>();
if (_unresolvedReceivers != null)
{
foreach (var receiver in _unresolvedReceivers)
{
receiver.Subscribe(this);
}
_unresolvedReceivers = null;
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 10);
if (serializer.Reading)
{
if (!serializer.TryReadDataField("signalReceivers", out List<EntityUid> entityUids))
{
return;
}
_unresolvedReceivers = new List<SignalReceiverComponent>();
foreach (var entityUid in entityUids)
{
if (!_entityManager.TryGetEntity(entityUid, out var entity)
|| !entity.TryGetComponent<SignalReceiverComponent>(out var receiver))
{
continue;
}
_unresolvedReceivers.Add(receiver);
}
}
else if (serializer.Writing)
{
var entityList = new List<EntityUid>();
foreach (var receiver in _receivers)
{
if (receiver.Deleted)
{
continue;
}
entityList.Add(receiver.Owner.Uid);
}
serializer.DataWriteFunction("signalReceivers", null, () => entityList);
}
}
public bool TransmitSignal<T>(T signal)
{
if (_receivers.Count == 0)
{
return false;
}
foreach (var receiver in _receivers)
{
if (Range > 0 && !Owner.Transform.Coordinates.InRange(Owner.EntityManager, receiver.Owner.Transform.Coordinates, Range))
{
continue;
}
receiver.DistributeSignal(signal);
}
return true;
}
public void Subscribe(SignalReceiverComponent receiver)
{
if (_receivers.Contains(receiver))
{
return;
}
_receivers.Add(receiver);
}
public void Unsubscribe(SignalReceiverComponent receiver)
{
_receivers.Remove(receiver);
}
public SignalTransmitterComponent GetSignal(IEntity user)
{
if (user != null)
{
Owner.PopupMessage(user, Loc.GetString("Signal fetched."));
}
return this;
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (tool.HasQuality(ToolQuality.Multitool)
&& eventArgs.Using.TryGetComponent<SignalLinkerComponent>(out var linker))
{
linker.Link = GetSignal(eventArgs.User);
}
return false;
}
protected override void Shutdown()
{
base.Shutdown();
for (var i = _receivers.Count-1; i >= 0; i++)
{
var receiver = _receivers[i];
if (receiver.Deleted)
{
continue;
}
receiver.Unsubscribe(this);
}
_receivers.Clear();
}
}
}