Files
tbd-station-14/Content.Shared/CharacterAppearance/HumanoidCharacterAppearance.cs
2022-05-13 17:59:03 +10:00

163 lines
6.4 KiB
C#

using Content.Shared.Markings;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.CharacterAppearance
{
[Serializable, NetSerializable]
public sealed class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleId,
Color hairColor,
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor,
MarkingsSet markings)
{
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
FacialHairStyleId = facialHairStyleId;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
Markings = markings;
}
public string HairStyleId { get; }
public Color HairColor { get; }
public string FacialHairStyleId { get; }
public Color FacialHairColor { get; }
public Color EyeColor { get; }
public Color SkinColor { get; }
public MarkingsSet Markings { get; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor, Markings);
}
public HumanoidCharacterAppearance WithMarkings(MarkingsSet newMarkings)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings);
}
public static HumanoidCharacterAppearance Default()
{
return new(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
Color.FromHex("#C0967F"),
new MarkingsSet()
);
}
public static HumanoidCharacterAppearance Random(Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var prototypes = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
var facialHairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
var newHairStyle = random.Pick(hairStyles).ID;
var newFacialHairStyle = sex == Sex.Female
? HairStyles.DefaultFacialHairStyle
: random.Pick(facialHairStyles).ID;
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
.WithRed(RandomizeColor(newHairColor.R))
.WithGreen(RandomizeColor(newHairColor.G))
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random eye and skin color
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"), new MarkingsSet());
float RandomizeColor(float channel)
{
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
}
}
public static Color ClampColor(Color color)
{
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species)
{
var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyleId = appearance.HairStyleId;
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanHair))
{
hairStyleId = HairStyles.DefaultHairStyle;
}
var facialHairStyleId = appearance.FacialHairStyleId;
if (!mgr.IsValidAccessoryInCategory(facialHairStyleId, SpriteAccessoryCategories.HumanFacialHair))
{
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var skinColor = ClampColor(appearance.SkinColor);
var validMarkingsSet = MarkingsSet.EnsureValid(appearance.Markings);
validMarkingsSet = MarkingsSet.FilterSpecies(validMarkingsSet, species);
return new HumanoidCharacterAppearance(
hairStyleId,
hairColor,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor,
validMarkingsSet);
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleId != other.HairStyleId) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleId != other.FacialHairStyleId) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
if (!Markings.Equals(other.Markings)) return false;
return true;
}
}
}