* Deprecate suspicion spawn markers. * Add suspicion loot table. * Add suspicion item tag component. * Suspicion rule now spawns items randomly around the station on start. Also cleans them up when it ends. * Fix build huh, that API changed quickly--
10 lines
226 B
C#
10 lines
226 B
C#
namespace Content.Server.Suspicion;
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/// <summary>
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/// Tag component meant for bookkeeping items spawned by the suspicion rule.
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/// </summary>
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[RegisterComponent]
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public sealed class SuspicionItemComponent : Component
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{
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}
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