Files
tbd-station-14/Content.Server/Speech/VocalSystem.cs
Leon Friedrich ba75934512 Re-add action prototypes (#7508)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-04-14 06:17:34 +02:00

98 lines
3.2 KiB
C#

using Content.Server.Speech.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.CharacterAppearance;
using Content.Shared.CharacterAppearance.Components;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Speech;
/// <summary>
/// Fer Screamin
/// </summary>
/// <remarks>
/// Or I guess other vocalizations, like laughing. If fun is ever legalized on the station.
/// </remarks>
public sealed class VocalSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VocalComponent, ScreamActionEvent>(OnActionPerform);
SubscribeLocalEvent<VocalComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<VocalComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, VocalComponent component, ComponentStartup args)
{
if (component.ScreamAction == null
&& _proto.TryIndex(component.ActionId, out InstantActionPrototype? act))
{
component.ScreamAction = new(act);
}
if (component.ScreamAction != null)
_actions.AddAction(uid, component.ScreamAction, null);
}
private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
{
if (component.ScreamAction != null)
_actions.RemoveAction(uid, component.ScreamAction);
}
private void OnActionPerform(EntityUid uid, VocalComponent component, ScreamActionEvent args)
{
if (args.Handled)
return;
args.Handled = TryScream(uid, component);
}
public bool TryScream(EntityUid uid, VocalComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return false;
if (!_blocker.CanSpeak(uid))
return false;
// Currently this requires humanoid appearance & doesn't have any sort of fall-back or gender-neutral scream.
if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid))
return false;
if (_random.Prob(component.WilhelmProbability))
{
SoundSystem.Play(Filter.Pvs(uid), component.Wilhelm.GetSound(), uid, component.AudioParams);
return true;
}
var scale = (float) _random.NextGaussian(1, VocalComponent.Variation);
var pitchedParams = component.AudioParams.WithPitchScale(scale);
switch (humanoid.Sex)
{
case Sex.Male:
SoundSystem.Play(Filter.Pvs(uid), component.MaleScream.GetSound(), uid, pitchedParams);
break;
case Sex.Female:
SoundSystem.Play(Filter.Pvs(uid), component.FemaleScream.GetSound(), uid, pitchedParams);
break;
default:
throw new ArgumentOutOfRangeException();
}
return true;
}
}