Files
tbd-station-14/Content.Server/Radio/Components/HandheldRadioComponent.cs
2022-05-13 17:59:03 +10:00

99 lines
2.9 KiB
C#

using Content.Server.Chat;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
namespace Content.Server.Radio.Components
{
[RegisterComponent]
[ComponentProtoName("Radio")]
[ComponentReference(typeof(IRadio))]
[ComponentReference(typeof(IListen))]
[ComponentReference(typeof(IActivate))]
#pragma warning disable 618
public sealed class HandheldRadioComponent : Component, IListen, IRadio, IActivate
#pragma warning restore 618
{
private ChatSystem _chatSystem = default!;
private RadioSystem _radioSystem = default!;
private bool _radioOn;
[DataField("channels")]
private List<int> _channels = new(){1459};
[ViewVariables(VVAccess.ReadWrite)]
[DataField("broadcastChannel")]
public int BroadcastFrequency { get; set; } = 1459;
[ViewVariables(VVAccess.ReadWrite)] [DataField("listenRange")] public int ListenRange { get; private set; } = 7;
[ViewVariables(VVAccess.ReadWrite)]
public bool RadioOn
{
get => _radioOn;
private set
{
_radioOn = value;
Dirty();
}
}
[ViewVariables] public IReadOnlyList<int> Channels => _channels;
protected override void Initialize()
{
base.Initialize();
_radioSystem = EntitySystem.Get<RadioSystem>();
_chatSystem = EntitySystem.Get<ChatSystem>();
RadioOn = false;
}
public void Speak(string message)
{
_chatSystem.TrySendInGameICMessage(Owner, message, InGameICChatType.Speak, false);
}
public bool Use(EntityUid user)
{
RadioOn = !RadioOn;
var message = Loc.GetString("handheld-radio-component-on-use",
("radioState", Loc.GetString(RadioOn ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state")));
Owner.PopupMessage(user, message);
return true;
}
public bool CanListen(string message, EntityUid source)
{
return RadioOn &&
EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner, source, range: ListenRange);
}
public void Receive(string message, int channel, EntityUid speaker)
{
if (RadioOn)
{
Speak(message);
}
}
public void Listen(string message, EntityUid speaker)
{
Broadcast(message, speaker);
}
public void Broadcast(string message, EntityUid speaker)
{
_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
Use(eventArgs.User);
}
}
}