99 lines
2.9 KiB
C#
99 lines
2.9 KiB
C#
using Content.Server.Chat;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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namespace Content.Server.Radio.Components
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{
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[RegisterComponent]
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[ComponentProtoName("Radio")]
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[ComponentReference(typeof(IRadio))]
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[ComponentReference(typeof(IListen))]
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[ComponentReference(typeof(IActivate))]
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#pragma warning disable 618
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public sealed class HandheldRadioComponent : Component, IListen, IRadio, IActivate
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#pragma warning restore 618
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{
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private ChatSystem _chatSystem = default!;
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private RadioSystem _radioSystem = default!;
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private bool _radioOn;
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[DataField("channels")]
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private List<int> _channels = new(){1459};
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("broadcastChannel")]
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public int BroadcastFrequency { get; set; } = 1459;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("listenRange")] public int ListenRange { get; private set; } = 7;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool RadioOn
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{
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get => _radioOn;
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private set
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{
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_radioOn = value;
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Dirty();
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}
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}
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[ViewVariables] public IReadOnlyList<int> Channels => _channels;
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protected override void Initialize()
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{
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base.Initialize();
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_radioSystem = EntitySystem.Get<RadioSystem>();
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_chatSystem = EntitySystem.Get<ChatSystem>();
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RadioOn = false;
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}
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public void Speak(string message)
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{
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_chatSystem.TrySendInGameICMessage(Owner, message, InGameICChatType.Speak, false);
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}
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public bool Use(EntityUid user)
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{
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RadioOn = !RadioOn;
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var message = Loc.GetString("handheld-radio-component-on-use",
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("radioState", Loc.GetString(RadioOn ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state")));
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Owner.PopupMessage(user, message);
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return true;
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}
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public bool CanListen(string message, EntityUid source)
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{
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return RadioOn &&
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EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner, source, range: ListenRange);
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}
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public void Receive(string message, int channel, EntityUid speaker)
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{
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if (RadioOn)
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{
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Speak(message);
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}
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}
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public void Listen(string message, EntityUid speaker)
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{
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Broadcast(message, speaker);
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}
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public void Broadcast(string message, EntityUid speaker)
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{
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_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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Use(eventArgs.User);
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}
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}
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}
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