Files
tbd-station-14/Content.Server/Medical/MedicalScannerSystem.cs
metalgearsloth 2d873a2cf2 Add static "IsPowered" method (#8434)
* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00

315 lines
12 KiB
C#

using Content.Server.Climbing;
using Content.Server.Cloning;
using Content.Server.Medical.Components;
using Content.Server.Mind.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Preferences.Managers;
using Content.Shared.ActionBlocker;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Damage;
using Content.Shared.Destructible;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Movement;
using Content.Shared.Preferences;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Player;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
namespace Content.Server.Medical
{
public sealed class MedicalScannerSystem : EntitySystem
{
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly ClimbSystem _climbSystem = default!;
[Dependency] private readonly CloningSystem _cloningSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
private const float UpdateRate = 1f;
private float _updateDif;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MedicalScannerComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<MedicalScannerComponent, ActivateInWorldEvent>(OnActivated);
SubscribeLocalEvent<MedicalScannerComponent, RelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<InteractionVerb>>(AddInsertOtherVerb);
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
SubscribeLocalEvent<MedicalScannerComponent, DestructionEventArgs>(OnDestroyed);
SubscribeLocalEvent<MedicalScannerComponent, DragDropEvent>(HandleDragDropOn);
SubscribeLocalEvent<MedicalScannerComponent, ScanButtonPressedMessage>(OnScanButtonPressed);
}
private void OnComponentInit(EntityUid uid, MedicalScannerComponent scannerComponent, ComponentInit args)
{
base.Initialize();
scannerComponent.BodyContainer = scannerComponent.Owner.EnsureContainer<ContainerSlot>($"{scannerComponent.Name}-bodyContainer");
UpdateUserInterface(uid, scannerComponent);
}
private void OnActivated(EntityUid uid, MedicalScannerComponent scannerComponent, ActivateInWorldEvent args)
{
if (!this.IsPowered(uid, EntityManager))
return;
UpdateUserInterface(uid, scannerComponent);
}
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent scannerComponent, RelayMovementEntityEvent args)
{
if (!_blocker.CanInteract(args.Entity, scannerComponent.Owner))
return;
EjectBody(uid, scannerComponent);
}
private void AddInsertOtherVerb(EntityUid uid, MedicalScannerComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
IsOccupied(component) ||
!component.CanInsert(args.Using.Value))
return;
string name = "Unknown";
if (TryComp<MetaDataComponent>(args.Using.Value, out var metadata))
name = metadata.EntityName;
InteractionVerb verb = new()
{
Act = () => InsertBody(component.Owner, args.Target, component),
Category = VerbCategory.Insert,
Text = name
};
args.Verbs.Add(verb);
}
private void AddAlternativeVerbs(EntityUid uid, MedicalScannerComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
// Eject verb
if (IsOccupied(component))
{
AlternativeVerb verb = new();
verb.Act = () => EjectBody(uid, component);
verb.Category = VerbCategory.Eject;
verb.Text = Loc.GetString("medical-scanner-verb-noun-occupant");
args.Verbs.Add(verb);
}
// Self-insert verb
if (!IsOccupied(component) &&
component.CanInsert(args.User) &&
_blocker.CanMove(args.User))
{
AlternativeVerb verb = new();
verb.Act = () => InsertBody(component.Owner, args.User, component);
verb.Text = Loc.GetString("medical-scanner-verb-enter");
args.Verbs.Add(verb);
}
}
private void OnDestroyed(EntityUid uid, MedicalScannerComponent scannerComponent, DestructionEventArgs args)
{
EjectBody(uid, scannerComponent);
}
private void HandleDragDropOn(EntityUid uid, MedicalScannerComponent scannerComponent, DragDropEvent args)
{
InsertBody(uid, args.Dragged, scannerComponent);
}
private void OnScanButtonPressed(EntityUid uid, MedicalScannerComponent scannerComponent, ScanButtonPressedMessage args)
{
TrySaveCloningData(uid, scannerComponent);
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new(false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState(EntityUid uid, MedicalScannerComponent scannerComponent)
{
EntityUid? containedBody = scannerComponent.BodyContainer.ContainedEntity;
if (containedBody == null)
{
UpdateAppearance(uid, scannerComponent);
return EmptyUIState;
}
if (!HasComp<DamageableComponent>(containedBody))
return EmptyUIState;
if (!HasComp<HumanoidAppearanceComponent>(containedBody))
return EmptyUIState;
if (!TryComp<MindComponent>(containedBody, out var mindComponent) || mindComponent.Mind == null)
return EmptyUIState;
bool isScanned = _cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(!isScanned);
}
private void UpdateUserInterface(EntityUid uid, MedicalScannerComponent scannerComponent)
{
if (!this.IsPowered(uid, EntityManager))
return;
var newState = GetUserInterfaceState(uid, scannerComponent);
scannerComponent.UserInterface?.SetState(newState);
}
private MedicalScannerStatus GetStatus(MedicalScannerComponent scannerComponent)
{
if (this.IsPowered(scannerComponent.Owner, EntityManager))
{
var body = scannerComponent.BodyContainer.ContainedEntity;
if (body == null)
return MedicalScannerStatus.Open;
if (!TryComp<MobStateComponent>(body.Value, out var state))
{
return MedicalScannerStatus.Open;
}
return GetStatusFromDamageState(state);
}
return MedicalScannerStatus.Off;
}
public bool IsOccupied(MedicalScannerComponent scannerComponent)
{
return scannerComponent.BodyContainer.ContainedEntity != null;
}
private MedicalScannerStatus GetStatusFromDamageState(MobStateComponent state)
{
if (state.IsAlive())
return MedicalScannerStatus.Green;
if (state.IsCritical())
return MedicalScannerStatus.Red;
if (state.IsDead())
return MedicalScannerStatus.Death;
return MedicalScannerStatus.Yellow;
}
private void UpdateAppearance(EntityUid uid, MedicalScannerComponent scannerComponent)
{
if (TryComp<AppearanceComponent>(scannerComponent.Owner, out var appearance))
{
appearance.SetData(MedicalScannerVisuals.Status, GetStatus(scannerComponent));
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_updateDif += frameTime;
if (_updateDif < UpdateRate)
return;
_updateDif -= UpdateRate;
foreach (var scanner in EntityQuery<MedicalScannerComponent>())
{
UpdateAppearance(scanner.Owner, scanner);
}
}
public void InsertBody(EntityUid uid, EntityUid user, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
if (scannerComponent.BodyContainer.ContainedEntity != null)
return;
if (!TryComp<MobStateComponent>(user, out var comp))
return;
scannerComponent.BodyContainer.Insert(user);
UpdateUserInterface(uid, scannerComponent);
UpdateAppearance(scannerComponent.Owner, scannerComponent);
}
public void EjectBody(EntityUid uid, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
if (scannerComponent.BodyContainer.ContainedEntity is not {Valid: true} contained) return;
scannerComponent.BodyContainer.Remove(contained);
_climbSystem.ForciblySetClimbing(contained, uid);
UpdateUserInterface(uid, scannerComponent);
UpdateAppearance(scannerComponent.Owner, scannerComponent);
}
public void TrySaveCloningData(EntityUid uid, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
EntityUid? body = scannerComponent.BodyContainer.ContainedEntity;
if (body == null)
return;
// Check to see if they are humanoid
if (!TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
{
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-humanoid-component"), uid, Filter.Pvs(uid));
return;
}
if (!TryComp<MindComponent>(body, out var mindComp) || mindComp.Mind == null)
{
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-soul"), uid, Filter.Pvs(uid));
return;
}
// Null suppression based on above check. Yes, it's explicitly needed
var mind = mindComp.Mind;
// We need the HumanoidCharacterProfile
// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
var mindUser = mind.UserId;
if (mindUser.HasValue == false || mind.Session == null)
{
// For now assume this means soul departed
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-soul-broken"), uid, Filter.Pvs(uid));
return;
}
// TODO get synchronously
// This must be changed to grab the details of the mob itself, not session preferences
var profile = GetPlayerProfileAsync(mindUser.Value);
_cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
UpdateUserInterface(uid, scannerComponent);
}
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
}
}
}