Files
tbd-station-14/Content.Server/Drone/DroneSystem.cs
2022-05-13 17:59:03 +10:00

193 lines
7.7 KiB
C#

using Content.Shared.Drone;
using Content.Server.Drone.Components;
using Content.Shared.Actions;
using Content.Server.Light.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Interaction.Components;
using Content.Shared.Examine;
using Content.Shared.Tag;
using Content.Shared.Throwing;
using Content.Shared.Item;
using Content.Shared.Emoting;
using Content.Shared.Body.Components;
using Content.Server.Popups;
using Content.Server.Mind.Components;
using Content.Server.Ghost.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Hands.Components;
using Content.Server.UserInterface;
using Robust.Shared.Player;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Storage;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Drone
{
public sealed class DroneSystem : SharedDroneSystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DroneComponent, InteractionAttemptEvent>(OnInteractionAttempt);
SubscribeLocalEvent<DroneComponent, UserOpenActivatableUIAttemptEvent>(OnActivateUIAttempt);
SubscribeLocalEvent<DroneComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<DroneComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DroneComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<DroneComponent, MindRemovedMessage>(OnMindRemoved);
SubscribeLocalEvent<DroneComponent, EmoteAttemptEvent>(OnEmoteAttempt);
SubscribeLocalEvent<DroneComponent, ThrowAttemptEvent>(OnThrowAttempt);
}
private void OnInteractionAttempt(EntityUid uid, DroneComponent component, InteractionAttemptEvent args)
{
if (!component.ApplyLaws)
return;
if (args.Target != null && !HasComp<UnremoveableComponent>(args.Target) && NonDronesInRange(uid, component))
args.Cancel();
if (HasComp<SharedItemComponent>(args.Target) && !HasComp<UnremoveableComponent>(args.Target))
{
if (!_tagSystem.HasAnyTag(args.Target.Value, "DroneUsable", "Trash"))
args.Cancel();
}
}
private void OnActivateUIAttempt(EntityUid uid, DroneComponent component, UserOpenActivatableUIAttemptEvent args)
{
if (!component.ApplyLaws)
return;
if (!_tagSystem.HasTag(args.Target, "DroneUsable"))
{
args.Cancel();
}
}
private void OnExamined(EntityUid uid, DroneComponent component, ExaminedEvent args)
{
if (TryComp<MindComponent>(uid, out var mind) && mind.HasMind)
{
args.PushMarkup(Loc.GetString("drone-active"));
}
else
{
args.PushMarkup(Loc.GetString("drone-dormant"));
}
}
private void OnMobStateChanged(EntityUid uid, DroneComponent drone, MobStateChangedEvent args)
{
if (args.Component.IsDead())
{
var body = Comp<SharedBodyComponent>(uid); //There's no way something can have a mobstate but not a body...
foreach (var item in drone.ToolUids)
{
if (_tagSystem.HasTag(item, "Drone"))
{
RemComp<UnremoveableComponent>(item);
}
else
{
Del(item);
}
}
body.Gib();
Del(uid);
}
}
private void OnMindAdded(EntityUid uid, DroneComponent drone, MindAddedMessage args)
{
UpdateDroneAppearance(uid, DroneStatus.On);
_popupSystem.PopupEntity(Loc.GetString("drone-activated"), uid, Filter.Pvs(uid));
if (drone.AlreadyAwoken == false)
{
var spawnCoord = Transform(uid).Coordinates;
if (drone.Tools.Count == 0) return;
if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
{
var items = EntitySpawnCollection.GetSpawns(drone.Tools, _robustRandom);
foreach (var entry in items)
{
var item = Spawn(entry, spawnCoord);
AddComp<UnremoveableComponent>(item);
if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
{
QueueDel(item);
Logger.Error($"Drone ({ToPrettyString(uid)}) failed to pick up innate item ({ToPrettyString(item)})");
continue;
}
drone.ToolUids.Add(item);
}
}
if (TryComp<ActionsComponent>(uid, out var actions) && TryComp<UnpoweredFlashlightComponent>(uid, out var flashlight))
{
_actionsSystem.AddAction(uid, flashlight.ToggleAction, null, actions);
}
drone.AlreadyAwoken = true;
}
}
private void OnMindRemoved(EntityUid uid, DroneComponent drone, MindRemovedMessage args)
{
UpdateDroneAppearance(uid, DroneStatus.Off);
EnsureComp<GhostTakeoverAvailableComponent>(uid);
}
private void OnEmoteAttempt(EntityUid uid, DroneComponent component, EmoteAttemptEvent args)
{
// No.
args.Cancel();
}
private void OnThrowAttempt(EntityUid uid, DroneComponent drone, ThrowAttemptEvent args)
{
args.Cancel();
}
private void UpdateDroneAppearance(EntityUid uid, DroneStatus status)
{
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(DroneVisuals.Status, status);
}
}
private bool NonDronesInRange(EntityUid uid, DroneComponent component)
{
var xform = Comp<TransformComponent>(uid);
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, component.InteractionBlockRange))
{
// Return true if the entity is/was controlled by a player and is not a drone or ghost.
if (HasComp<MindComponent>(entity) && !HasComp<DroneComponent>(entity) && !HasComp<GhostComponent>(entity))
{
// Filter out dead ghost roles. Dead normal players are intended to block.
if ((TryComp<MobStateComponent>(entity, out var entityMobState) && HasComp<GhostTakeoverAvailableComponent>(entity) && entityMobState.IsDead()))
continue;
if (_gameTiming.IsFirstTimePredicted)
_popupSystem.PopupEntity(Loc.GetString("drone-too-close", ("being", entity)), uid, Filter.Entities(uid));
return true;
}
}
return false;
}
}
}