193 lines
7.7 KiB
C#
193 lines
7.7 KiB
C#
using Content.Shared.Drone;
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using Content.Server.Drone.Components;
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using Content.Shared.Actions;
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using Content.Server.Light.Components;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Examine;
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using Content.Shared.Tag;
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using Content.Shared.Throwing;
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using Content.Shared.Item;
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using Content.Shared.Emoting;
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using Content.Shared.Body.Components;
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using Content.Server.Popups;
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using Content.Server.Mind.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Robust.Shared.Player;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Drone
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{
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public sealed class DroneSystem : SharedDroneSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DroneComponent, InteractionAttemptEvent>(OnInteractionAttempt);
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SubscribeLocalEvent<DroneComponent, UserOpenActivatableUIAttemptEvent>(OnActivateUIAttempt);
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SubscribeLocalEvent<DroneComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DroneComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<DroneComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<DroneComponent, MindRemovedMessage>(OnMindRemoved);
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SubscribeLocalEvent<DroneComponent, EmoteAttemptEvent>(OnEmoteAttempt);
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SubscribeLocalEvent<DroneComponent, ThrowAttemptEvent>(OnThrowAttempt);
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}
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private void OnInteractionAttempt(EntityUid uid, DroneComponent component, InteractionAttemptEvent args)
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{
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if (!component.ApplyLaws)
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return;
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if (args.Target != null && !HasComp<UnremoveableComponent>(args.Target) && NonDronesInRange(uid, component))
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args.Cancel();
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if (HasComp<SharedItemComponent>(args.Target) && !HasComp<UnremoveableComponent>(args.Target))
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{
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if (!_tagSystem.HasAnyTag(args.Target.Value, "DroneUsable", "Trash"))
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args.Cancel();
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}
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}
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private void OnActivateUIAttempt(EntityUid uid, DroneComponent component, UserOpenActivatableUIAttemptEvent args)
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{
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if (!component.ApplyLaws)
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return;
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if (!_tagSystem.HasTag(args.Target, "DroneUsable"))
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{
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args.Cancel();
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}
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}
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private void OnExamined(EntityUid uid, DroneComponent component, ExaminedEvent args)
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{
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if (TryComp<MindComponent>(uid, out var mind) && mind.HasMind)
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{
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args.PushMarkup(Loc.GetString("drone-active"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("drone-dormant"));
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}
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}
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private void OnMobStateChanged(EntityUid uid, DroneComponent drone, MobStateChangedEvent args)
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{
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if (args.Component.IsDead())
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{
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var body = Comp<SharedBodyComponent>(uid); //There's no way something can have a mobstate but not a body...
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foreach (var item in drone.ToolUids)
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{
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if (_tagSystem.HasTag(item, "Drone"))
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{
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RemComp<UnremoveableComponent>(item);
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}
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else
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{
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Del(item);
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}
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}
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body.Gib();
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Del(uid);
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}
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}
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private void OnMindAdded(EntityUid uid, DroneComponent drone, MindAddedMessage args)
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{
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UpdateDroneAppearance(uid, DroneStatus.On);
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_popupSystem.PopupEntity(Loc.GetString("drone-activated"), uid, Filter.Pvs(uid));
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if (drone.AlreadyAwoken == false)
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{
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var spawnCoord = Transform(uid).Coordinates;
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if (drone.Tools.Count == 0) return;
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if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
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{
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var items = EntitySpawnCollection.GetSpawns(drone.Tools, _robustRandom);
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foreach (var entry in items)
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{
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var item = Spawn(entry, spawnCoord);
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AddComp<UnremoveableComponent>(item);
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if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
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{
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QueueDel(item);
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Logger.Error($"Drone ({ToPrettyString(uid)}) failed to pick up innate item ({ToPrettyString(item)})");
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continue;
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}
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drone.ToolUids.Add(item);
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}
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}
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if (TryComp<ActionsComponent>(uid, out var actions) && TryComp<UnpoweredFlashlightComponent>(uid, out var flashlight))
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{
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_actionsSystem.AddAction(uid, flashlight.ToggleAction, null, actions);
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}
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drone.AlreadyAwoken = true;
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}
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}
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private void OnMindRemoved(EntityUid uid, DroneComponent drone, MindRemovedMessage args)
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{
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UpdateDroneAppearance(uid, DroneStatus.Off);
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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}
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private void OnEmoteAttempt(EntityUid uid, DroneComponent component, EmoteAttemptEvent args)
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{
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// No.
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args.Cancel();
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}
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private void OnThrowAttempt(EntityUid uid, DroneComponent drone, ThrowAttemptEvent args)
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{
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args.Cancel();
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}
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private void UpdateDroneAppearance(EntityUid uid, DroneStatus status)
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{
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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appearance.SetData(DroneVisuals.Status, status);
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}
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}
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private bool NonDronesInRange(EntityUid uid, DroneComponent component)
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{
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var xform = Comp<TransformComponent>(uid);
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foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, component.InteractionBlockRange))
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{
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// Return true if the entity is/was controlled by a player and is not a drone or ghost.
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if (HasComp<MindComponent>(entity) && !HasComp<DroneComponent>(entity) && !HasComp<GhostComponent>(entity))
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{
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// Filter out dead ghost roles. Dead normal players are intended to block.
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if ((TryComp<MobStateComponent>(entity, out var entityMobState) && HasComp<GhostTakeoverAvailableComponent>(entity) && entityMobState.IsDead()))
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continue;
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if (_gameTiming.IsFirstTimePredicted)
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_popupSystem.PopupEntity(Loc.GetString("drone-too-close", ("being", entity)), uid, Filter.Entities(uid));
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return true;
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}
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}
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return false;
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}
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}
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}
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