82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Dice
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{
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[UsedImplicitly]
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public sealed class DiceSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DiceComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<DiceComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<DiceComponent, LandEvent>(OnLand);
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SubscribeLocalEvent<DiceComponent, ExaminedEvent>(OnExamined);
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}
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private void OnComponentInit(EntityUid uid, DiceComponent component, ComponentInit args)
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{
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if (component.CurrentSide > component.Sides)
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component.CurrentSide = component.Sides;
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}
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private void OnUseInHand(EntityUid uid, DiceComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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args.Handled = true;
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Roll(uid, component);
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}
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private void OnLand(EntityUid uid, DiceComponent component, LandEvent args)
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{
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Roll(uid, component);
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}
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private void OnExamined(EntityUid uid, DiceComponent dice, ExaminedEvent args)
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{
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//No details check, since the sprite updates to show the side.
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args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-1", ("sidesAmount", dice.Sides)));
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args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-2", ("currentSide", dice.CurrentSide)));
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}
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public void SetCurrentSide(EntityUid uid, int side, DiceComponent? die = null, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref die, ref sprite))
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return;
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side = Math.Min(Math.Max(side, 1), die.Sides);
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side += side % die.Step;
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die.CurrentSide = side;
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// TODO DICE: Use a visualizer instead.
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sprite.LayerSetState(0, $"d{die.Sides}{die.CurrentSide}");
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}
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public void Roll(EntityUid uid, DiceComponent? die = null)
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{
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if (!Resolve(uid, ref die))
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return;
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var roll = _random.Next(1, die.Sides/die.Step+1) * die.Step;
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SetCurrentSide(uid, roll, die);
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die.Owner.PopupMessageEveryone(Loc.GetString("dice-component-on-roll-land", ("die", die.Owner), ("currentSide", die.CurrentSide)));
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SoundSystem.Play(Filter.Pvs(die.Owner), die.Sound.GetSound(), die.Owner, AudioHelpers.WithVariation(0.05f));
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}
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}
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}
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