55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using Content.Server.Construction.Components;
|
|
using Content.Server.Tools;
|
|
using Content.Server.Stack;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Tools.Components;
|
|
|
|
namespace Content.Server.Construction
|
|
{
|
|
public sealed class RefiningSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ToolSystem _toolSystem = default!;
|
|
[Dependency] private readonly StackSystem _stackSystem = default!;
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<WelderRefinableComponent, InteractUsingEvent>(OnInteractUsing);
|
|
}
|
|
|
|
private async void OnInteractUsing(EntityUid uid, WelderRefinableComponent component, InteractUsingEvent args)
|
|
{
|
|
// check if object is welder
|
|
if (!TryComp(args.Used, out ToolComponent? tool))
|
|
return;
|
|
|
|
// check if someone is already welding object
|
|
if (component.BeingWelded)
|
|
return;
|
|
|
|
component.BeingWelded = true;
|
|
|
|
if (!await _toolSystem.UseTool(args.Used, args.User, uid, component.RefineFuel, component.RefineTime, component.QualityNeeded))
|
|
{
|
|
// failed to veld - abort refine
|
|
component.BeingWelded = false;
|
|
return;
|
|
}
|
|
|
|
// get last owner coordinates and delete it
|
|
var resultPosition = Transform(uid).Coordinates;
|
|
EntityManager.DeleteEntity(uid);
|
|
|
|
// spawn each result after refine
|
|
foreach (var result in component.RefineResult!)
|
|
{
|
|
var droppedEnt = EntityManager.SpawnEntity(result, resultPosition);
|
|
|
|
// TODO: If something has a stack... Just use a prototype with a single thing in the stack.
|
|
// This is not a good way to do it.
|
|
if (TryComp<StackComponent?>(droppedEnt, out var stack))
|
|
_stackSystem.SetCount(droppedEnt,1, stack);
|
|
}
|
|
}
|
|
}
|
|
}
|